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glm
glm
gtx
normal.hpp
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTX_normal extension included")
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# endif
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#endif
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namespace
glm
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{
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template
<
typename
T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q>
triangleNormal
(vec<3, T, Q>
const
& p1, vec<3, T, Q>
const
& p2, vec<3, T, Q>
const
& p3);
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}
//namespace glm
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#include "normal.inl"
glm::triangleNormal
GLM_FUNC_DECL vec< 3, T, Q > triangleNormal(vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
Computes triangle normal from triangle points.
glm
Definition:
common.hpp:20
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