20 #include "../gtc/matrix_transform.hpp"
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23 # ifndef GLM_ENABLE_EXPERIMENTAL
24 # pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
26 # pragma message("GLM: GLM_GTX_transform extension included")
38 template<
typename T, qualifier Q>
40 vec<3, T, Q>
const& v);
45 template<
typename T, qualifier Q>
46 GLM_FUNC_DECL mat<4, 4, T, Q>
rotate(
48 vec<3, T, Q>
const& v);
53 template<
typename T, qualifier Q>
54 GLM_FUNC_DECL mat<4, 4, T, Q>
scale(
55 vec<3, T, Q>
const& v);
60 #include "transform.inl"
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(vec< 3, T, Q > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(vec< 3, T, Q > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(T angle, vec< 3, T, Q > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...