/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-05-25 // Updated : 2011-05-31 // Licence : This source is under MIT licence // File : test/gtx/quaternion.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include #include #include int test_quat_mix() { int Error = 0; glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1)); glm::quat C = glm::mix(A, B, 0.5f); glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1; return Error; } int test_quat_fastMix() { int Error = 0; glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1)); glm::quat C = glm::fastMix(A, B, 0.5f); glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1; return Error; } int test_quat_shortMix() { int Error = 0; glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1)); glm::quat C = glm::shortMix(A, B, 0.5f); glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1; return Error; } int test_quat_angleAxis() { int Error = 0; glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1)); glm::quat C = glm::mix(A, B, 0.5f); glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1; Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1; return Error; } int test_quat_angle() { int Error = 0; { glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); glm::quat N = glm::normalize(Q); float L = glm::length(N); Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1; float A = glm::angle(N); Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; } { glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(0, 1, 1))); glm::quat N = glm::normalize(Q); float L = glm::length(N); Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1; float A = glm::angle(N); Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; } { glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(1, 2, 3))); glm::quat N = glm::normalize(Q); float L = glm::length(N); Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1; float A = glm::angle(N); Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1; } return Error; } int test_quat_normalize() { int Error = 0; { glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1)); glm::quat N = glm::normalize(Q); float L = glm::length(N); Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1; } { glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 2)); glm::quat N = glm::normalize(Q); float L = glm::length(N); Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1; } { glm::quat Q = glm::angleAxis(45.0f, glm::vec3(1, 2, 3)); glm::quat N = glm::normalize(Q); float L = glm::length(N); Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1; } return Error; } int main() { int Error = 0; Error += test_quat_angle(); Error += test_quat_angleAxis(); Error += test_quat_mix(); Error += test_quat_fastMix(); Error += test_quat_shortMix(); Error += test_quat_normalize(); return Error; }