#define GLM_ENABLE_EXPERIMENTAL #include #include #include #if GLM_HAS_RANGE_FOR #include int test_vec() { int Error = 0; { glm::ivec3 const v(1, 2, 3); int count = 0; glm::ivec3 Result(0); for(int x : v) { Result[count] = x; count++; } Error += count == 3 ? 0 : 1; Error += v == Result ? 0 : 1; } { glm::ivec3 v(1, 2, 3); for(int& x : v) x = 0; Error += glm::all(glm::equal(v, glm::ivec3(0))) ? 0 : 1; } return Error; } int test_mat() { int Error = 0; { glm::mat4x3 m(1.0f); int count = 0; float Sum = 0.0f; for(float x : m) { count++; Sum += x; } Error += count == 12 ? 0 : 1; Error += glm::equal(Sum, 3.0f, 0.001f) ? 0 : 1; } { glm::mat4x3 m(1.0f); for (float& x : m) { x = 0; } glm::vec4 v(1, 1, 1, 1); Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0), glm::epsilon())) ? 0 : 1; } return Error; } int main() { int Error = 0; Error += test_vec(); Error += test_mat(); return Error; } #else int main() { return 0; } #endif//GLM_HAS_RANGE_FOR