#define GLM_ENABLE_EXPERIMENTAL #include #include #include #include #include #include #include static int test_quat_fastMix() { int Error = 0; glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); glm::quat B = glm::angleAxis(glm::pi() * 0.5f, glm::vec3(0, 0, 1)); glm::quat C = glm::fastMix(A, B, 0.5f); glm::quat D = glm::angleAxis(glm::pi() * 0.25f, glm::vec3(0, 0, 1)); Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1; return Error; } static int test_quat_shortMix() { int Error = 0; glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); glm::quat B = glm::angleAxis(glm::pi() * 0.5f, glm::vec3(0, 0, 1)); glm::quat C = glm::shortMix(A, B, 0.5f); glm::quat D = glm::angleAxis(glm::pi() * 0.25f, glm::vec3(0, 0, 1)); Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1; Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1; return Error; } static int test_orientation() { int Error = 0; { glm::quat q(1.0f, 0.0f, 0.0f, 1.0f); float p = glm::roll(q); Error += glm::epsilonEqual(p, glm::pi() * 0.5f, 0.0001f) ? 0 : 1; } { glm::quat q(1.0f, 0.0f, 0.0f, 1.0f); float p = glm::pitch(q); Error += glm::epsilonEqual(p, 0.f, 0.0001f) ? 0 : 1; } { glm::quat q(1.0f, 0.0f, 0.0f, 1.0f); float p = glm::yaw(q); Error += glm::epsilonEqual(p, 0.f, 0.0001f) ? 0 : 1; } return Error; } static int test_rotation() { int Error = 0; glm::vec3 v(1, 0, 0); glm::vec3 u(0, 1, 0); glm::quat Rotation = glm::rotation(v, u); float Angle = glm::angle(Rotation); Error += glm::abs(Angle - glm::pi() * 0.5f) < glm::epsilon() ? 0 : 1; return Error; } static int test_log() { int Error = 0; glm::vec3 v(1, 0, 0); glm::vec3 u(0, 1, 0); glm::quat q = glm::rotation(v, u); glm::quat p = glm::log(q); glm::quat r = glm::exp(p); Error += glm::all(glm::equal(q, r, 0.0001f)) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_log(); Error += test_rotation(); Error += test_orientation(); Error += test_quat_fastMix(); Error += test_quat_shortMix(); return Error; }