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glm
glm
gtx
closest_point.hpp
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38
#ifndef GLM_GTX_closest_point
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#define GLM_GTX_closest_point
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_closest_point extension included")
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#endif
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namespace
glm
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{
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template
<
typename
T, precision P>
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detail::tvec3<T, P>
closestPointOnLine
(
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detail::tvec3<T, P>
const
& point,
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detail::tvec3<T, P>
const
& a,
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detail::tvec3<T, P>
const
& b);
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}
// namespace glm
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#include "closest_point.inl"
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#endif//GLM_GTX_closest_point
glm::closestPointOnLine
detail::tvec3< T, P > closestPointOnLine(detail::tvec3< T, P > const &point, detail::tvec3< T, P > const &a, detail::tvec3< T, P > const &b)
Find the point on a straight line which is the closet of a point.
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