/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2010-09-16 // Updated : 2010-09-16 // Licence : This source is under MIT licence // File : test/gtx/simd-vec4.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2 #include #include #include int main(int argc, char* argv[]) { glm::simd_vec4 A1(0.0f, 0.1f, 0.2f, 0.3f); glm::simd_vec4 B1(0.4f, 0.5f, 0.6f, 0.7f); glm::simd_vec4 C1 = A1 + B1; glm::simd_vec4 D1 = A1.swizzle(); printf("A1(%2.3f, %2.3f, %2.3f, %2.3f)\n", A1.x, A1.y, A1.z, A1.w); printf("B1(%2.3f, %2.3f, %2.3f, %2.3f)\n", B1.x, B1.y, B1.z, B1.w); printf("C1(%2.3f, %2.3f, %2.3f, %2.3f)\n", C1.x, C1.y, C1.z, C1.w); printf("D1(%2.3f, %2.3f, %2.3f, %2.3f)\n", D1.x, D1.y, D1.z, D1.w); return 0; }