0.9.9 API documenation
|
GLM_GTX_matrix_transform_2d More...
Go to the source code of this file.
Functions | |
template<typename T , qualifier P> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | rotate (mat< 3, 3, T, P > const &m, T angle) |
Builds a rotation 3 * 3 matrix created from an angle. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | scale (mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v) |
Builds a scale 3 * 3 matrix created from a vector of 2 components. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | shearX (mat< 3, 3, T, P > const &m, T y) |
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | shearY (mat< 3, 3, T, P > const &m, T x) |
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More... | |
template<typename T , qualifier P> | |
GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | translate (mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v) |
Builds a translation 3 * 3 matrix created from a vector of 2 components. More... | |
Definition in file matrix_transform_2d.hpp.