0.9.9 API documenation
rotate_normalized_axis.hpp
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1 
15 #pragma once
16 
17 // Dependency:
18 #include "../glm.hpp"
19 #include "../gtc/epsilon.hpp"
20 #include "../gtc/quaternion.hpp"
21 
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24 #endif
25 
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
28 #endif
29 
30 namespace glm
31 {
34 
46  template<typename T, qualifier P>
47  GLM_FUNC_DECL mat<4, 4, T, P> rotateNormalizedAxis(
48  mat<4, 4, T, P> const& m,
49  T const & angle,
50  vec<3, T, P> const & axis);
51 
59  template<typename T, qualifier P>
60  GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis(
61  tquat<T, P> const & q,
62  T const & angle,
63  vec<3, T, P> const & axis);
64 
66 }//namespace glm
67 
68 #include "rotate_normalized_axis.inl"
Definition: _noise.hpp:11
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL vec< 3, T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
GLM_FUNC_DECL tquat< T, P > rotateNormalizedAxis(tquat< T, P > const &q, T const &angle, vec< 3, T, P > const &axis)
Rotates a quaternion from a vector of 3 components normalized axis and an angle.