0.9.9 API documenation
rotate_vector.hpp
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/transform.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
26 #endif
27 
28 namespace glm
29 {
32 
40  template<typename T, qualifier P>
41  GLM_FUNC_DECL vec<3, T, P> slerp(
42  vec<3, T, P> const & x,
43  vec<3, T, P> const & y,
44  T const & a);
45 
48  template<typename T, qualifier P>
49  GLM_FUNC_DECL vec<2, T, P> rotate(
50  vec<2, T, P> const & v,
51  T const & angle);
52 
55  template<typename T, qualifier P>
56  GLM_FUNC_DECL vec<3, T, P> rotate(
57  vec<3, T, P> const & v,
58  T const & angle,
59  vec<3, T, P> const & normal);
60 
63  template<typename T, qualifier P>
64  GLM_FUNC_DECL vec<4, T, P> rotate(
65  vec<4, T, P> const & v,
66  T const & angle,
67  vec<3, T, P> const & normal);
68 
71  template<typename T, qualifier P>
72  GLM_FUNC_DECL vec<3, T, P> rotateX(
73  vec<3, T, P> const & v,
74  T const & angle);
75 
78  template<typename T, qualifier P>
79  GLM_FUNC_DECL vec<3, T, P> rotateY(
80  vec<3, T, P> const & v,
81  T const & angle);
82 
85  template<typename T, qualifier P>
86  GLM_FUNC_DECL vec<3, T, P> rotateZ(
87  vec<3, T, P> const & v,
88  T const & angle);
89 
92  template<typename T, qualifier P>
93  GLM_FUNC_DECL vec<4, T, P> rotateX(
94  vec<4, T, P> const & v,
95  T const & angle);
96 
99  template<typename T, qualifier P>
100  GLM_FUNC_DECL vec<4, T, P> rotateY(
101  vec<4, T, P> const & v,
102  T const & angle);
103 
106  template<typename T, qualifier P>
107  GLM_FUNC_DECL vec<4, T, P> rotateZ(
108  vec<4, T, P> const & v,
109  T const & angle);
110 
113  template<typename T, qualifier P>
114  GLM_FUNC_DECL mat<4, 4, T, P> orientation(
115  vec<3, T, P> const & Normal,
116  vec<3, T, P> const & Up);
117 
119 }//namespace glm
120 
121 #include "rotate_vector.inl"
GLM_FUNC_DECL mat< 4, 4, T, P > orientation(vec< 3, T, P > const &Normal, vec< 3, T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
GLM_FUNC_DECL vec< 4, T, P > rotateY(vec< 4, T, P > const &v, T const &angle)
Rotate a four dimensional vector around the Y axis.
Definition: _noise.hpp:11
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL vec< 4, T, P > rotateX(vec< 4, T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
GLM_FUNC_DECL vec< 4, T, P > rotate(vec< 4, T, P > const &v, T const &angle, vec< 3, T, P > const &normal)
Rotate a four dimensional vector around an axis.
GLM_FUNC_DECL vec< 3, T, P > slerp(vec< 3, T, P > const &x, vec< 3, T, P > const &y, T const &a)
Returns Spherical interpolation between two vectors.
GLM_FUNC_DECL vec< 4, T, P > rotateZ(vec< 4, T, P > const &v, T const &angle)
Rotate a four dimensional vector around the Z axis.