#include #include #include #include namespace catmullRom { int test() { int Error(0); glm::vec2 Result2 = glm::catmullRom( glm::vec2(0.0f, 0.0f), glm::vec2(1.0f, 0.0f), glm::vec2(1.0f, 1.0f), glm::vec2(0.0f, 1.0f), 0.5f); glm::vec3 Result3 = glm::catmullRom( glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f), 0.5f); glm::vec4 Result4 = glm::catmullRom( glm::vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), glm::vec4(1.0f, 1.0f, 0.0f, 1.0f), glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f); return Error; } }//catmullRom namespace hermite { int test() { int Error(0); glm::vec2 Result2 = glm::hermite( glm::vec2(0.0f, 0.0f), glm::vec2(1.0f, 0.0f), glm::vec2(1.0f, 1.0f), glm::vec2(0.0f, 1.0f), 0.5f); glm::vec3 Result3 = glm::hermite( glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f), 0.5f); glm::vec4 Result4 = glm::hermite( glm::vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), glm::vec4(1.0f, 1.0f, 0.0f, 1.0f), glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f); return Error; } }//catmullRom namespace cubic { int test() { int Error(0); glm::vec2 Result2 = glm::cubic( glm::vec2(0.0f, 0.0f), glm::vec2(1.0f, 0.0f), glm::vec2(1.0f, 1.0f), glm::vec2(0.0f, 1.0f), 0.5f); glm::vec3 Result3 = glm::cubic( glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f), 0.5f); glm::vec4 Result = glm::cubic( glm::vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::vec4(1.0f, 0.0f, 0.0f, 1.0f), glm::vec4(1.0f, 1.0f, 0.0f, 1.0f), glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.5f); return Error; } }//catmullRom int main() { int Error(0); Error += catmullRom::test(); Error += hermite::test(); Error += cubic::test(); return Error; }