/// @brief Include to use cube map array textures. /// @file gli/texture_cube_array.hpp #pragma once #include "texture_cube.hpp" namespace gli { /// Cube map array texture class texture_cube_array : public texture { public: typedef extent2d extent_type; public: /// Create an empty texture cube array texture_cube_array(); /// Create a texture_cube_array and allocate a new storage_linear texture_cube_array( format_type Format, extent_type const& Extent, size_type Layers, size_type Levels, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture_cube_array and allocate a new storage_linear with a complete mipmap chain texture_cube_array( format_type Format, extent_type const& Extent, size_type Layers, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture_cube_array view with an existing storage_linear explicit texture_cube_array( texture const& Texture); /// Reference a subset of an exiting storage_linear constructor texture_cube_array( texture const& Texture, format_type Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA)); /// Create a texture view, reference a subset of an exiting texture_cube_array instance texture_cube_array( texture_cube_array const& Texture, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel); /// Create a view of the texture identified by Layer in the texture array texture_cube operator[](size_type Layer) const; /// Return the dimensions of a texture instance: width and height where both should be equal. extent_type extent(size_type Level = 0) const; /// Fetch a texel from a texture. The texture format must be uncompressed. template gen_type load(extent_type const & TexelCoord, size_type Layer, size_type Face, size_type Level) const; /// Write a texel to a texture. The texture format must be uncompressed. template void store(extent_type const& TexelCoord, size_type Layer, size_type Face, size_type Level, gen_type const& Texel); }; }//namespace gli #include "./core/texture_cube_array.inl"