#include #include #include #include static int test_defined() { glm::epsilonEqual(glm::vec2(), glm::vec2(), glm::vec2()); glm::epsilonEqual(glm::vec3(), glm::vec3(), glm::vec3()); glm::epsilonEqual(glm::vec4(), glm::vec4(), glm::vec4()); glm::epsilonNotEqual(glm::vec2(), glm::vec2(), glm::vec2()); glm::epsilonNotEqual(glm::vec3(), glm::vec3(), glm::vec3()); glm::epsilonNotEqual(glm::vec4(), glm::vec4(), glm::vec4()); glm::epsilonEqual(glm::vec2(), glm::vec2(), 0.0f); glm::epsilonEqual(glm::vec3(), glm::vec3(), 0.0f); glm::epsilonEqual(glm::vec4(), glm::vec4(), 0.0f); glm::epsilonEqual(glm::quat(), glm::quat(), 0.0f); glm::epsilonNotEqual(glm::vec2(), glm::vec2(), 0.0f); glm::epsilonNotEqual(glm::vec3(), glm::vec3(), 0.0f); glm::epsilonNotEqual(glm::vec4(), glm::vec4(), 0.0f); glm::epsilonNotEqual(glm::quat(), glm::quat(), 0.0f); return 0; } template static int test_equal() { int Error(0); { T A = glm::epsilon(); T B = glm::epsilon(); Error += glm::epsilonEqual(A, B, glm::epsilon() * T(2)) ? 0 : 1; } { T A(0); T B = static_cast(0) + glm::epsilon(); Error += glm::epsilonEqual(A, B, glm::epsilon() * T(2)) ? 0 : 1; } { T A(0); T B = static_cast(0) - glm::epsilon(); Error += glm::epsilonEqual(A, B, glm::epsilon() * T(2)) ? 0 : 1; } { T A = static_cast(0) + glm::epsilon(); T B = static_cast(0); Error += glm::epsilonEqual(A, B, glm::epsilon() * T(2)) ? 0 : 1; } { T A = static_cast(0) - glm::epsilon(); T B = static_cast(0); Error += glm::epsilonEqual(A, B, glm::epsilon() * T(2)) ? 0 : 1; } return Error; } int main() { int Error(0); Error += test_defined(); Error += test_equal(); Error += test_equal(); return Error; }