20 #include "../geometric.hpp"
21 #include "../gtx/closest_point.hpp"
22 #include "../gtx/vector_query.hpp"
24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25 # ifndef GLM_ENABLE_EXPERIMENTAL
26 # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
28 # pragma message("GLM: GLM_GTX_closest_point extension included")
40 template<
typename genType>
42 genType
const& orig, genType
const& dir,
43 genType
const& planeOrig, genType
const& planeNormal,
44 typename genType::value_type & intersectionDistance);
49 template<
typename T, qualifier Q>
51 vec<3, T, Q>
const& orig, vec<3, T, Q>
const& dir,
52 vec<3, T, Q>
const& v0, vec<3, T, Q>
const& v1, vec<3, T, Q>
const& v2,
53 vec<2, T, Q>& baryPosition, T&
distance);
57 template<
typename genType>
59 genType
const& orig, genType
const& dir,
60 genType
const& vert0, genType
const& vert1, genType
const& vert2,
66 template<
typename genType>
68 genType
const& rayStarting, genType
const& rayNormalizedDirection,
69 genType
const& sphereCenter,
typename genType::value_type
const sphereRadiusSquared,
70 typename genType::value_type & intersectionDistance);
74 template<
typename genType>
76 genType
const& rayStarting, genType
const& rayNormalizedDirection,
77 genType
const& sphereCenter,
const typename genType::value_type sphereRadius,
78 genType & intersectionPosition, genType & intersectionNormal);
82 template<
typename genType>
84 genType
const& point0, genType
const& point1,
85 genType
const& sphereCenter,
typename genType::value_type sphereRadius,
86 genType & intersectionPosition1, genType & intersectionNormal1,
87 genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
92 #include "intersect.inl"
GLM_FUNC_DECL bool intersectRayTriangle(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
Compute the intersection of a ray and a triangle.
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).