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glm
glm
gtx
normal.hpp
Go to the documentation of this file.
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#ifndef GLM_GTX_normal
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#define GLM_GTX_normal
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_normal extension included")
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#endif
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namespace
glm
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{
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template
<
typename
T, precision P>
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detail::tvec3<T, P>
triangleNormal
(
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detail::tvec3<T, P>
const
& p1,
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detail::tvec3<T, P>
const
& p2,
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detail::tvec3<T, P>
const
& p3);
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}
//namespace glm
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#include "normal.inl"
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#endif//GLM_GTX_normal
glm::triangleNormal
detail::tvec3< T, P > triangleNormal(detail::tvec3< T, P > const &p1, detail::tvec3< T, P > const &p2, detail::tvec3< T, P > const &p3)
Computes triangle normal from triangle points.
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