glm/test/gtx/gtx_area.cpp
Jesse Talavera-Greenberg 0a5786ee6d Add test for GLM_GTX_area
2015-09-28 18:51:35 -04:00

107 lines
3.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @file test/gtx/gtx_area.cpp
/// @date 2015-09-27
/// @author Jesse Talavera-Greenberg
///////////////////////////////////////////////////////////////////////////////////
#include <glm/gtx/area.hpp>
#include <glm/vec2.hpp>
#include <glm/gtc/epsilon.hpp>
using namespace glm;
const float EPSILON = epsilon<float>();
int test_triangle_area_zero() {
int Error(0);
vec2 a(0, 0), b(0, 0), c(0, 0);
Error += epsilonEqual(area(a, b, c), 0.0f, EPSILON) ? 0 : 1;
return Error;
}
int test_triangle_area_clockwise_negative() {
int Error(0);
vec2 a(0, 1), b(-1, 0), c(1, 0);
// Upward-facing triangle at the origin
Error += epsilonEqual(area(a, c, b), -1.0f, EPSILON) ? 0 : 1;
Error += epsilonEqual(area(b, a, c), -1.0f, EPSILON) ? 0 : 1;
Error += epsilonEqual(area(c, b, a), -1.0f, EPSILON) ? 0 : 1;
return Error;
}
int test_triangle_area_anticlockwise_positive() {
int Error(0);
vec2 a(0, 1), b(-1, 0), c(1, 0);
Error += epsilonEqual(area(a, b, c), 1.0f, EPSILON) ? 0 : 1;
Error += epsilonEqual(area(b, c, a), 1.0f, EPSILON) ? 0 : 1;
Error += epsilonEqual(area(c, a, b), 1.0f, EPSILON) ? 0 : 1;
return Error;
}
int test_triangle_area_collinear() {
int Error(0);
vec2 a(-1, 0), b(0, 0), c(1, 0);
Error += epsilonEqual(area(a, b, c), 0.0f, EPSILON) ? 0 : 1;
vec2 d(0, -1), e(0, 0), f(0, 1);
Error += epsilonEqual(area(d, e, f), 0.0f, EPSILON) ? 0 : 1;
return Error;
}
int test_polygon_area() {
int Error(0);
return Error;
}
int main()
{
int Error(0);
Error += test_triangle_area_zero();
Error += test_triangle_area_clockwise_negative();
Error += test_triangle_area_anticlockwise_positive();
Error += test_triangle_area_collinear();
Error += test_polygon_area();
return Error;
}