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39 lines
1004 B
C++
39 lines
1004 B
C++
#include <glm/ext/vector_relational.hpp>
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#include <glm/vec2.hpp>
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int test_equal()
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{
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int Error = 0;
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Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1;
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Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1;
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Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1;
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Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1;
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return Error;
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}
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int test_notEqual()
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{
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int Error = 0;
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Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1;
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Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1;
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Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1;
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Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_equal();
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Error += test_notEqual();
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return Error;
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}
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