mirror of
https://github.com/g-truc/glm.git
synced 2024-11-26 10:14:35 +00:00
113 lines
2.8 KiB
C++
113 lines
2.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
/// OpenGL Mathematics (glm.g-truc.net)
|
|
///
|
|
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
|
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
/// of this software and associated documentation files (the "Software"), to deal
|
|
/// in the Software without restriction, including without limitation the rights
|
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
/// copies of the Software, and to permit persons to whom the Software is
|
|
/// furnished to do so, subject to the following conditions:
|
|
///
|
|
/// The above copyright notice and this permission notice shall be included in
|
|
/// all copies or substantial portions of the Software.
|
|
///
|
|
/// Restrictions:
|
|
/// By making use of the Software for military purposes, you choose to make
|
|
/// a Bunny unhappy.
|
|
///
|
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
/// THE SOFTWARE.
|
|
///
|
|
/// @file test/gtx/gtx_vector_query.cpp
|
|
/// @date 2011-11-23 / 2014-11-25
|
|
/// @author Christophe Riccio
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <glm/vec2.hpp>
|
|
#include <glm/vec3.hpp>
|
|
#include <glm/vec4.hpp>
|
|
#include <glm/gtx/vector_query.hpp>
|
|
|
|
int test_areCollinear()
|
|
{
|
|
int Error(0);
|
|
|
|
{
|
|
bool TestA = glm::areCollinear(glm::vec2(-1), glm::vec2(1), 0.00001f);
|
|
Error += TestA ? 0 : 1;
|
|
}
|
|
|
|
{
|
|
bool TestA = glm::areCollinear(glm::vec3(-1), glm::vec3(1), 0.00001f);
|
|
Error += TestA ? 0 : 1;
|
|
}
|
|
|
|
{
|
|
bool TestA = glm::areCollinear(glm::vec4(-1), glm::vec4(1), 0.00001f);
|
|
Error += TestA ? 0 : 1;
|
|
}
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_areOrthogonal()
|
|
{
|
|
int Error(0);
|
|
|
|
bool TestA = glm::areOrthogonal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
|
|
Error += TestA ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_isNormalized()
|
|
{
|
|
int Error(0);
|
|
|
|
bool TestA = glm::isNormalized(glm::vec4(1, 0, 0, 0), 0.00001f);
|
|
Error += TestA ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_isNull()
|
|
{
|
|
int Error(0);
|
|
|
|
bool TestA = glm::isNull(glm::vec4(0), 0.00001f);
|
|
Error += TestA ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_areOrthonormal()
|
|
{
|
|
int Error(0);
|
|
|
|
bool TestA = glm::areOrthonormal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
|
|
Error += TestA ? 0 : 1;
|
|
|
|
return Error;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int Error(0);
|
|
|
|
Error += test_areCollinear();
|
|
Error += test_areOrthogonal();
|
|
Error += test_isNormalized();
|
|
Error += test_isNull();
|
|
Error += test_areOrthonormal();
|
|
|
|
return Error;
|
|
}
|
|
|
|
|