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<h1>perpendicular.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
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<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
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<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-03-06</span>
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<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
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<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/perpendicular.hpp</span>
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<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
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<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
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<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_projection</span>
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<a name="l00013"></a>00013 <span class="comment"></span>
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<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_perpendicular</span>
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<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_perpendicular</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span>
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<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
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<a name="l00018"></a>00018 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00019"></a>00019 <span class="preprocessor">#include "../gtx/projection.hpp"</span>
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<a name="l00020"></a>00020
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<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
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<a name="l00022"></a>00022 {
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<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
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<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_perpendicular();
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<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
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<a name="l00026"></a>00026
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<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
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<a name="l00029"></a><a class="code" href="a00194.html">00029</a> <span class="keyword">namespace </span>perpendicular
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<a name="l00030"></a>00030 {
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<a name="l00033"></a>00033 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00034"></a>00034 detail::tvec2<T> <a class="code" href="a00194.html#a2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
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<a name="l00035"></a>00035 detail::tvec2<T> <span class="keyword">const</span> & x,
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<a name="l00036"></a>00036 detail::tvec2<T> <span class="keyword">const</span> & Normal);
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<a name="l00037"></a>00037
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<a name="l00040"></a>00040 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00041"></a>00041 detail::tvec3<T> <a class="code" href="a00194.html#a2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
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<a name="l00042"></a>00042 detail::tvec3<T> <span class="keyword">const</span> & x,
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<a name="l00043"></a>00043 detail::tvec3<T> <span class="keyword">const</span> & Normal);
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<a name="l00044"></a>00044
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<a name="l00047"></a>00047 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00048"></a>00048 detail::tvec4<T> <a class="code" href="a00194.html#a2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
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<a name="l00049"></a>00049 detail::tvec4<T> <span class="keyword">const</span> & x,
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<a name="l00050"></a>00050 detail::tvec4<T> <span class="keyword">const</span> & Normal);
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 }<span class="comment">//namespace perpendicular</span>
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<a name="l00053"></a>00053 }<span class="comment">//namespace gtx</span>
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<a name="l00054"></a>00054 }<span class="comment">//namespace glm</span>
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<a name="l00055"></a>00055
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<a name="l00056"></a>00056 <span class="preprocessor">#define GLM_GTX_perpendicular namespace gtx::perpendicular</span>
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<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
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<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_perpendicular;}
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<a name="l00059"></a>00059 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
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<a name="l00060"></a>00060 <span class="preprocessor"></span>
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<a name="l00061"></a>00061 <span class="preprocessor">#include "perpendicular.inl"</span>
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<a name="l00062"></a>00062
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<a name="l00063"></a>00063 <span class="preprocessor">#endif//glm_gtx_perpendicular</span>
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</pre></div></div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:23 2009 for GLM by
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