glm/doc/html/a00106_source.html
Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>type_mat4x2.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-10-01</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-30</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_mat4x2.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_mat4x2</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_mat4x2</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_size.hpp&quot;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017 <span class="keyword">namespace </span>test
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 <span class="keywordtype">void</span> main_mat4x2();
<a name="l00020"></a>00020 }<span class="comment">//namespace test</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>detail
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec1;
<a name="l00025"></a>00025 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec2;
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec3;
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec4;
<a name="l00028"></a>00028 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x2;
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x3;
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x4;
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x2;
<a name="l00032"></a>00032 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x3;
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x4;
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x2;
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x3;
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x4;
<a name="l00037"></a>00037
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00040"></a>00040 <span class="keyword">struct </span>tmat4x2
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keyword">public</span>:
<a name="l00043"></a>00043 <span class="keyword">typedef</span> tmat4x2&lt;T&gt;* pointer;
<a name="l00044"></a>00044 <span class="keyword">typedef</span> <span class="keyword">const</span> tmat4x2&lt;T&gt;* const_pointer;
<a name="l00045"></a>00045 <span class="keyword">typedef</span> <span class="keyword">const</span> tmat4x2&lt;T&gt;*<span class="keyword">const</span> const_pointer_const;
<a name="l00046"></a>00046 <span class="keyword">typedef</span> tmat4x2&lt;T&gt;*<span class="keyword">const</span> pointer_const;
<a name="l00047"></a>00047 <span class="keyword">typedef</span> tmat4x2&lt;T&gt;&amp; reference;
<a name="l00048"></a>00048 <span class="keyword">typedef</span> <span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; const_reference;
<a name="l00049"></a>00049 <span class="keyword">typedef</span> <span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; param_type;
<a name="l00050"></a>00050 <span class="keyword">typedef</span> tmat2x4&lt;T&gt; transpose_type;
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">typedef</span> T value_type;
<a name="l00053"></a>00053 <span class="keyword">typedef</span> detail::tvec4&lt;T&gt; col_type;
<a name="l00054"></a>00054 <span class="keyword">typedef</span> detail::tvec2&lt;T&gt; row_type;
<a name="l00055"></a>00055 <span class="keyword">typedef</span> glm::sizeType size_type;
<a name="l00056"></a>00056 <span class="keyword">static</span> size_type col_size();
<a name="l00057"></a>00057 <span class="keyword">static</span> size_type row_size();
<a name="l00058"></a>00058 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_matrix();
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="keyword">public</span>:
<a name="l00061"></a>00061 tmat2x4&lt;T&gt; _inverse() <span class="keyword">const</span>;
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keyword">private</span>:
<a name="l00064"></a>00064 <span class="comment">// Data </span>
<a name="l00065"></a>00065 detail::tvec2&lt;T&gt; value[4];
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="keyword">public</span>:
<a name="l00068"></a>00068 <span class="comment">// Constructors</span>
<a name="l00069"></a>00069 tmat4x2();
<a name="l00070"></a>00070 <span class="keyword">explicit</span> tmat4x2(T <span class="keyword">const</span> &amp; x);
<a name="l00071"></a>00071 <span class="keyword">explicit</span> tmat4x2(
<a name="l00072"></a>00072 T <span class="keyword">const</span> &amp; x0, T <span class="keyword">const</span> &amp; y0,
<a name="l00073"></a>00073 T <span class="keyword">const</span> &amp; x1, T <span class="keyword">const</span> &amp; y1,
<a name="l00074"></a>00074 T <span class="keyword">const</span> &amp; x2, T <span class="keyword">const</span> &amp; y2,
<a name="l00075"></a>00075 T <span class="keyword">const</span> &amp; x3, T <span class="keyword">const</span> &amp; y3);
<a name="l00076"></a>00076 <span class="keyword">explicit</span> tmat4x2(
<a name="l00077"></a>00077 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; v0,
<a name="l00078"></a>00078 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; v1,
<a name="l00079"></a>00079 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; v2,
<a name="l00080"></a>00080 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; v3);
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="comment">// Conversions</span>
<a name="l00083"></a>00083 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00084"></a>00084 <span class="keyword">explicit</span> tmat4x2(<span class="keyword">const</span> tmat4x2&lt;U&gt;&amp; m);
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="keyword">explicit</span> tmat4x2(<span class="keyword">const</span> tmat2x2&lt;T&gt;&amp; x);
<a name="l00087"></a>00087 <span class="keyword">explicit</span> tmat4x2(<span class="keyword">const</span> tmat3x3&lt;T&gt;&amp; x);
<a name="l00088"></a>00088 <span class="keyword">explicit</span> tmat4x2(<span class="keyword">const</span> tmat4x4&lt;T&gt;&amp; x);
<a name="l00089"></a>00089 <span class="keyword">explicit</span> tmat4x2(<span class="keyword">const</span> tmat2x3&lt;T&gt;&amp; x);
<a name="l00090"></a>00090 <span class="keyword">explicit</span> tmat4x2(<span class="keyword">const</span> tmat3x2&lt;T&gt;&amp; x);
<a name="l00091"></a>00091 <span class="keyword">explicit</span> tmat4x2(<span class="keyword">const</span> tmat2x4&lt;T&gt;&amp; x);
<a name="l00092"></a>00092 <span class="keyword">explicit</span> tmat4x2(<span class="keyword">const</span> tmat4x3&lt;T&gt;&amp; x);
<a name="l00093"></a>00093 <span class="keyword">explicit</span> tmat4x2(<span class="keyword">const</span> tmat3x4&lt;T&gt;&amp; x);
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <span class="comment">// Accesses</span>
<a name="l00096"></a>00096 detail::tvec2&lt;T&gt;&amp; operator[](size_type i);
<a name="l00097"></a>00097 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00098"></a>00098
<a name="l00099"></a>00099 <span class="comment">// Unary updatable operators</span>
<a name="l00100"></a>00100 tmat4x2&lt;T&gt;&amp; operator= (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m);
<a name="l00101"></a>00101 tmat4x2&lt;T&gt;&amp; operator+= (<span class="keyword">const</span> T &amp; s);
<a name="l00102"></a>00102 tmat4x2&lt;T&gt;&amp; operator+= (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m);
<a name="l00103"></a>00103 tmat4x2&lt;T&gt;&amp; operator-= (<span class="keyword">const</span> T &amp; s);
<a name="l00104"></a>00104 tmat4x2&lt;T&gt;&amp; operator-= (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m);
<a name="l00105"></a>00105 tmat4x2&lt;T&gt;&amp; operator*= (<span class="keyword">const</span> T &amp; s);
<a name="l00106"></a>00106 tmat4x2&lt;T&gt;&amp; operator*= (<span class="keyword">const</span> tmat2x4&lt;T&gt;&amp; m);
<a name="l00107"></a>00107 tmat4x2&lt;T&gt;&amp; operator/= (<span class="keyword">const</span> T &amp; s);
<a name="l00108"></a>00108 tmat4x2&lt;T&gt;&amp; operator/= (<span class="keyword">const</span> tmat2x4&lt;T&gt;&amp; m);
<a name="l00109"></a>00109
<a name="l00110"></a>00110 tmat4x2&lt;T&gt;&amp; operator++ ();
<a name="l00111"></a>00111 tmat4x2&lt;T&gt;&amp; operator-- ();
<a name="l00112"></a>00112 };
<a name="l00113"></a>00113
<a name="l00114"></a>00114 <span class="comment">// Binary operators</span>
<a name="l00115"></a>00115 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00116"></a>00116 tmat4x2&lt;T&gt; operator+ (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m, <span class="keyword">const</span> T &amp; s);
<a name="l00117"></a>00117
<a name="l00118"></a>00118 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00119"></a>00119 tmat4x2&lt;T&gt; operator+ (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m1, <span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m2);
<a name="l00120"></a>00120
<a name="l00121"></a>00121 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00122"></a>00122 tmat4x2&lt;T&gt; operator- (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m, <span class="keyword">const</span> T &amp; s);
<a name="l00123"></a>00123
<a name="l00124"></a>00124 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00125"></a>00125 tmat4x2&lt;T&gt; operator- (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m1, <span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m2);
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00128"></a>00128 tmat4x2&lt;T&gt; operator* (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m, <span class="keyword">const</span> T &amp; s);
<a name="l00129"></a>00129
<a name="l00130"></a>00130 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00131"></a>00131 tmat4x2&lt;T&gt; operator* (<span class="keyword">const</span> T &amp; s, <span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m);
<a name="l00132"></a>00132
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00134"></a>00134 detail::tvec2&lt;T&gt; operator* (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v);
<a name="l00135"></a>00135
<a name="l00136"></a>00136 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00137"></a>00137 detail::tvec4&lt;T&gt; operator* (<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v, <span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m);
<a name="l00138"></a>00138
<a name="l00139"></a>00139 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00140"></a>00140 tmat2x2&lt;T&gt; operator* (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m1, <span class="keyword">const</span> tmat2x4&lt;T&gt;&amp; m2);
<a name="l00141"></a>00141
<a name="l00142"></a>00142 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00143"></a>00143 tmat4x2&lt;T&gt; operator/ (<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m, <span class="keyword">const</span> T &amp; s);
<a name="l00144"></a>00144
<a name="l00145"></a>00145 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00146"></a>00146 tmat4x2&lt;T&gt; operator/ (<span class="keyword">const</span> T &amp; s, <span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; m);
<a name="l00147"></a>00147
<a name="l00148"></a>00148 <span class="comment">//template &lt;typename T&gt; </span>
<a name="l00149"></a>00149 <span class="comment">//detail::tvec2&lt;T&gt; operator/ (const tmat4x2&lt;T&gt;&amp; m, const detail::tvec4&lt;T&gt;&amp; v);</span>
<a name="l00150"></a>00150
<a name="l00151"></a>00151 <span class="comment">//template &lt;typename T&gt; </span>
<a name="l00152"></a>00152 <span class="comment">//detail::tvec4&lt;T&gt; operator/ (const detail::tvec2&lt;T&gt;&amp; v, const tmat4x2&lt;T&gt;&amp; m);</span>
<a name="l00153"></a>00153
<a name="l00154"></a>00154 <span class="comment">//template &lt;typename T&gt; </span>
<a name="l00155"></a>00155 <span class="comment">//tmat2x2&lt;T&gt; operator/ (const tmat4x2&lt;T&gt;&amp; m1, const tmat2x4&lt;T&gt;&amp; m2);</span>
<a name="l00156"></a>00156
<a name="l00157"></a>00157 <span class="comment">// Unary constant operators</span>
<a name="l00158"></a>00158 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00159"></a>00159 tmat4x2&lt;valType&gt; <span class="keyword">const</span> operator- (tmat4x2&lt;valType&gt; <span class="keyword">const</span> &amp; m);
<a name="l00160"></a>00160
<a name="l00161"></a>00161 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00162"></a>00162 tmat4x2&lt;valType&gt; <span class="keyword">const</span> operator-- (tmat4x2&lt;valType&gt; <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00163"></a>00163
<a name="l00164"></a>00164 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00165"></a>00165 tmat4x2&lt;valType&gt; <span class="keyword">const</span> operator++ (tmat4x2&lt;valType&gt; <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00166"></a>00166
<a name="l00167"></a>00167 } <span class="comment">//namespace detail</span>
<a name="l00168"></a>00168
<a name="l00169"></a>00169 <span class="keyword">namespace </span>core{
<a name="l00170"></a>00170 <span class="keyword">namespace </span>type{
<a name="l00171"></a>00171 <span class="keyword">namespace </span>matrix{
<a name="l00172"></a>00172
<a name="l00173"></a>00173 <span class="keyword">namespace </span>precision
<a name="l00174"></a>00174 {
<a name="l00178"></a><a class="code" href="a00136.html#ac88de3260a910584e02b98f087a34502">00178</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;lowp_float&gt; <a class="code" href="a00136.html#ac88de3260a910584e02b98f087a34502" title="4 columns of 2 components matrix of low precision floating-point numbers.">lowp_mat4x2</a>;
<a name="l00182"></a><a class="code" href="a00136.html#a31b1d523c1dc83c0ef9cded942950666">00182</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;mediump_float&gt; <a class="code" href="a00136.html#a31b1d523c1dc83c0ef9cded942950666" title="4 columns of 2 components matrix of medium precision floating-point numbers.">mediump_mat4x2</a>;
<a name="l00186"></a><a class="code" href="a00136.html#a3178de2c189bfdda4c73d6af8017f5d3">00186</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;highp_float&gt; <a class="code" href="a00136.html#a3178de2c189bfdda4c73d6af8017f5d3" title="4 columns of 2 components matrix of high precision floating-point numbers.">highp_mat4x2</a>;
<a name="l00187"></a>00187 }
<a name="l00188"></a>00188 <span class="comment">//namespace precision</span>
<a name="l00189"></a>00189
<a name="l00190"></a>00190 <span class="preprocessor">#ifndef GLM_PRECISION</span>
<a name="l00193"></a><a class="code" href="a00135.html#a4f69fd3e4543a746cbafd20e042b87c3">00193</a> <span class="preprocessor"> typedef detail::tmat4x2&lt;mediump_float&gt; mat4x2;</span>
<a name="l00194"></a>00194 <span class="preprocessor"></span><span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_HIGH)</span>
<a name="l00195"></a>00195 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tmat4x2&lt;highp_float&gt; <a class="code" href="a00135.html#a4f69fd3e4543a746cbafd20e042b87c3" title="4 columns of 2 components matrix of floating-point numbers.">mat4x2</a>;
<a name="l00196"></a>00196 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_MEDIUM)</span>
<a name="l00197"></a>00197 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tmat4x2&lt;mediump_float&gt; <a class="code" href="a00135.html#a4f69fd3e4543a746cbafd20e042b87c3" title="4 columns of 2 components matrix of floating-point numbers.">mat4x2</a>;
<a name="l00198"></a>00198 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_LOW)</span>
<a name="l00199"></a>00199 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tmat4x2&lt;lowp_float&gt; <a class="code" href="a00135.html#a4f69fd3e4543a746cbafd20e042b87c3" title="4 columns of 2 components matrix of floating-point numbers.">mat4x2</a>;
<a name="l00200"></a>00200 <span class="preprocessor">#else</span>
<a name="l00201"></a>00201 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tmat4x2&lt;mediump_float&gt; <a class="code" href="a00135.html#a4f69fd3e4543a746cbafd20e042b87c3" title="4 columns of 2 components matrix of floating-point numbers.">mat4x2</a>;
<a name="l00202"></a>00202 <span class="preprocessor">#endif//GLM_PRECISION</span>
<a name="l00203"></a>00203 <span class="preprocessor"></span>
<a name="l00204"></a>00204 }<span class="comment">//namespace matrix</span>
<a name="l00205"></a>00205 }<span class="comment">//namespace type</span>
<a name="l00206"></a>00206 }<span class="comment">//namespace core</span>
<a name="l00207"></a>00207 } <span class="comment">//namespace glm</span>
<a name="l00208"></a>00208
<a name="l00209"></a>00209 <span class="preprocessor">#include &quot;type_mat4x2.inl&quot;</span>
<a name="l00210"></a>00210
<a name="l00211"></a>00211 <span class="preprocessor">#endif //glm_core_type_mat4x2</span>
</pre></div></div>
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