glm/doc/html/a00114_source.html
Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>type_vec3.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-22</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-31</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_tvec3.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_gentype3</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype3</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_float.hpp&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;type_int.hpp&quot;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;type_size.hpp&quot;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;_swizzle.hpp&quot;</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="keyword">namespace </span>glm
<a name="l00019"></a>00019 {
<a name="l00020"></a>00020 <span class="keyword">namespace </span>test
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_vec3();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>detail
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref2;
<a name="l00028"></a>00028 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref3;
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref4;
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec2;
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec4;
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00034"></a>00034 <span class="keyword">struct </span>tvec3
<a name="l00035"></a>00035 {
<a name="l00037"></a>00037 <span class="comment">// Typedef (Implementation details)</span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="keyword">typedef</span> valType value_type;
<a name="l00040"></a>00040 <span class="keyword">typedef</span> valType&amp; value_reference;
<a name="l00041"></a>00041 <span class="keyword">typedef</span> valType* value_pointer;
<a name="l00042"></a>00042 <span class="keyword">typedef</span> tvec3&lt;bool&gt; bool_type;
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="keyword">typedef</span> glm::sizeType size_type;
<a name="l00045"></a>00045 <span class="keyword">static</span> size_type value_size();
<a name="l00046"></a>00046 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_vector();
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="keyword">typedef</span> tvec3&lt;valType&gt; type;
<a name="l00049"></a>00049 <span class="keyword">typedef</span> tvec3&lt;valType&gt;* pointer;
<a name="l00050"></a>00050 <span class="keyword">typedef</span> tvec3&lt;valType&gt; <span class="keyword">const</span> * const_pointer;
<a name="l00051"></a>00051 <span class="keyword">typedef</span> tvec3&lt;valType&gt; <span class="keyword">const</span> * <span class="keyword">const</span> const_pointer_const;
<a name="l00052"></a>00052 <span class="keyword">typedef</span> tvec3&lt;valType&gt; * <span class="keyword">const</span> pointer_const;
<a name="l00053"></a>00053 <span class="keyword">typedef</span> tvec3&lt;valType&gt;&amp; reference;
<a name="l00054"></a>00054 <span class="keyword">typedef</span> tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; const_reference;
<a name="l00055"></a>00055 <span class="keyword">typedef</span> tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; param_type;
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="comment">// Data</span>
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="preprocessor"># if defined(GLM_USE_ONLY_XYZW)</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span> value_type x, y, z;
<a name="l00062"></a>00062 <span class="preprocessor"># else//GLM_USE_ONLY_XYZW</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor"># ifdef GLM_USE_ANONYMOUS_UNION</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span> <span class="keyword">union </span>
<a name="l00065"></a>00065 {
<a name="l00066"></a>00066 <span class="keyword">struct</span>{value_type x, y, z;};
<a name="l00067"></a>00067 <span class="keyword">struct</span>{value_type r, g, b;};
<a name="l00068"></a>00068 <span class="keyword">struct</span>{value_type s, t, p;};
<a name="l00069"></a>00069 };
<a name="l00070"></a>00070 <span class="preprocessor"># else//GLM_USE_ANONYMOUS_UNION</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span> <span class="keyword">union </span>{value_type x, r, s;};
<a name="l00072"></a>00072 <span class="keyword">union </span>{value_type y, g, t;};
<a name="l00073"></a>00073 <span class="keyword">union </span>{value_type z, b, p;};
<a name="l00074"></a>00074 <span class="preprocessor"># endif//GLM_USE_ANONYMOUS_UNION</span>
<a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_USE_ONLY_XYZW</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span>
<a name="l00078"></a>00078 <span class="comment">// Accesses</span>
<a name="l00079"></a>00079
<a name="l00080"></a>00080 valType &amp; operator[](size_type i);
<a name="l00081"></a>00081 valType <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00082"></a>00082
<a name="l00084"></a>00084 <span class="comment">// Address (Implementation details)</span>
<a name="l00085"></a>00085
<a name="l00086"></a>00086 value_type <span class="keyword">const</span> * _address()<span class="keyword"> const</span>{<span class="keywordflow">return</span> (value_type*)(<span class="keyword">this</span>);}
<a name="l00087"></a>00087 value_type* _address(){<span class="keywordflow">return</span> (value_type*)(<span class="keyword">this</span>);}
<a name="l00088"></a>00088
<a name="l00090"></a>00090 <span class="comment">// Implicit basic constructors</span>
<a name="l00091"></a>00091
<a name="l00092"></a>00092 tvec3();
<a name="l00093"></a>00093 tvec3(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00094"></a>00094
<a name="l00096"></a>00096 <span class="comment">// Explicit basic constructors</span>
<a name="l00097"></a>00097
<a name="l00098"></a>00098 <span class="keyword">explicit</span> tvec3(valType s);
<a name="l00099"></a>00099 <span class="keyword">explicit</span> tvec3(valType s1, valType s2, valType s3);
<a name="l00100"></a>00100
<a name="l00102"></a>00102 <span class="comment">// Swizzle constructors</span>
<a name="l00103"></a>00103
<a name="l00104"></a>00104 tvec3(tref3&lt;valType&gt; <span class="keyword">const</span> &amp; r);
<a name="l00105"></a>00105
<a name="l00107"></a>00107 <span class="comment">// Convertion scalar constructors</span>
<a name="l00108"></a>00108
<a name="l00110"></a>00110 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00111"></a>00111 <span class="keyword">explicit</span> tvec3(U x);
<a name="l00113"></a>00113 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> W&gt;
<a name="l00114"></a>00114 <span class="keyword">explicit</span> tvec3(U x, V y, W z);
<a name="l00115"></a>00115
<a name="l00117"></a>00117 <span class="comment">// Convertion vector constructors</span>
<a name="l00118"></a>00118
<a name="l00120"></a>00120 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00121"></a>00121 <span class="keyword">explicit</span> tvec3(tvec2&lt;A&gt; <span class="keyword">const</span> &amp; v, B s);
<a name="l00123"></a>00123 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00124"></a>00124 <span class="keyword">explicit</span> tvec3(A s, tvec2&lt;B&gt; <span class="keyword">const</span> &amp; v);
<a name="l00126"></a>00126 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00127"></a>00127 <span class="keyword">explicit</span> tvec3(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00129"></a>00129 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00130"></a>00130 <span class="keyword">explicit</span> tvec3(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00131"></a>00131
<a name="l00133"></a>00133 <span class="comment">// Unary arithmetic operators</span>
<a name="l00134"></a>00134
<a name="l00135"></a>00135 tvec3&lt;valType&gt;&amp; operator= (tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00136"></a>00136
<a name="l00137"></a>00137 tvec3&lt;valType&gt;&amp; operator+=(valType <span class="keyword">const</span> &amp; s);
<a name="l00138"></a>00138 tvec3&lt;valType&gt;&amp; operator+=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00139"></a>00139 tvec3&lt;valType&gt;&amp; operator-=(valType <span class="keyword">const</span> &amp; s);
<a name="l00140"></a>00140 tvec3&lt;valType&gt;&amp; operator-=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00141"></a>00141 tvec3&lt;valType&gt;&amp; operator*=(valType <span class="keyword">const</span> &amp; s);
<a name="l00142"></a>00142 tvec3&lt;valType&gt;&amp; operator*=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00143"></a>00143 tvec3&lt;valType&gt;&amp; operator/=(valType <span class="keyword">const</span> &amp; s);
<a name="l00144"></a>00144 tvec3&lt;valType&gt;&amp; operator/=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00145"></a>00145 tvec3&lt;valType&gt;&amp; operator++();
<a name="l00146"></a>00146 tvec3&lt;valType&gt;&amp; operator--();
<a name="l00147"></a>00147
<a name="l00149"></a>00149 <span class="comment">// Unary bit operators</span>
<a name="l00150"></a>00150
<a name="l00151"></a>00151 tvec3&lt;valType&gt;&amp; operator%=(valType <span class="keyword">const</span> &amp; s);
<a name="l00152"></a>00152 tvec3&lt;valType&gt;&amp; operator%=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00153"></a>00153 tvec3&lt;valType&gt;&amp; operator&amp;=(valType <span class="keyword">const</span> &amp; s);
<a name="l00154"></a>00154 tvec3&lt;valType&gt;&amp; operator&amp;=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00155"></a>00155 tvec3&lt;valType&gt;&amp; operator|=(valType <span class="keyword">const</span> &amp; s);
<a name="l00156"></a>00156 tvec3&lt;valType&gt;&amp; operator|=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00157"></a>00157 tvec3&lt;valType&gt;&amp; operator^=(valType <span class="keyword">const</span> &amp; s);
<a name="l00158"></a>00158 tvec3&lt;valType&gt;&amp; operator^=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00159"></a>00159 tvec3&lt;valType&gt;&amp; operator&lt;&lt;=(valType <span class="keyword">const</span> &amp; s);
<a name="l00160"></a>00160 tvec3&lt;valType&gt;&amp; operator&lt;&lt;=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00161"></a>00161 tvec3&lt;valType&gt;&amp; operator&gt;&gt;=(valType <span class="keyword">const</span> &amp; s);
<a name="l00162"></a>00162 tvec3&lt;valType&gt;&amp; operator&gt;&gt;=(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00163"></a>00163
<a name="l00165"></a>00165 <span class="comment">// Swizzle operators</span>
<a name="l00166"></a>00166
<a name="l00167"></a>00167 valType swizzle(comp X) <span class="keyword">const</span>;
<a name="l00168"></a>00168 tvec2&lt;valType&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00169"></a>00169 tvec3&lt;valType&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00170"></a>00170 tvec4&lt;valType&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00171"></a>00171 tref3&lt;valType&gt; swizzle(comp X, comp Y, comp Z);
<a name="l00172"></a>00172 };
<a name="l00173"></a>00173
<a name="l00174"></a>00174 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00175"></a>00175 <span class="keyword">struct </span>tref3
<a name="l00176"></a>00176 {
<a name="l00177"></a>00177 tref3(T&amp; x, T&amp; y, T&amp; z);
<a name="l00178"></a>00178 tref3(tref3&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00179"></a>00179 tref3(tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00180"></a>00180
<a name="l00181"></a>00181 tref3&lt;T&gt;&amp; operator= (tref3&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00182"></a>00182 tref3&lt;T&gt;&amp; operator= (tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00183"></a>00183
<a name="l00184"></a>00184 T&amp; x;
<a name="l00185"></a>00185 T&amp; y;
<a name="l00186"></a>00186 T&amp; z;
<a name="l00187"></a>00187 };
<a name="l00188"></a>00188 } <span class="comment">//namespace detail</span>
<a name="l00189"></a>00189
<a name="l00190"></a>00190 <span class="keyword">namespace </span>core{
<a name="l00191"></a>00191 <span class="keyword">namespace </span>type{
<a name="l00192"></a>00192 <span class="keyword">namespace </span>vector{
<a name="l00193"></a>00193
<a name="l00195"></a>00195 <span class="comment">// Boolean definition</span>
<a name="l00196"></a>00196
<a name="l00199"></a><a class="code" href="a00139.html#aa6930ec345061c66a5fcb4839bbc23b2">00199</a> <span class="keyword">typedef</span> detail::tvec3&lt;bool&gt; <a class="code" href="a00139.html#aa6930ec345061c66a5fcb4839bbc23b2" title="3 components vector of boolean.">bvec3</a>;
<a name="l00200"></a>00200
<a name="l00202"></a>00202 <span class="comment">// Float definition</span>
<a name="l00203"></a>00203
<a name="l00204"></a>00204 <span class="preprocessor">#ifndef GLM_PRECISION </span>
<a name="l00207"></a><a class="code" href="a00139.html#afa7586cf81f25341fa361752b15fcc90">00207</a> <span class="preprocessor"> typedef detail::tvec3&lt;mediump_float&gt; vec3;</span>
<a name="l00208"></a>00208 <span class="preprocessor"></span><span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_HIGHP_FLOAT)</span>
<a name="l00209"></a>00209 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;highp_float&gt; <a class="code" href="a00139.html#afa7586cf81f25341fa361752b15fcc90" title="3 components vector of floating-point numbers.">vec3</a>;
<a name="l00210"></a>00210 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_MEDIUMP_FLOAT)</span>
<a name="l00211"></a>00211 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;mediump_float&gt; <a class="code" href="a00139.html#afa7586cf81f25341fa361752b15fcc90" title="3 components vector of floating-point numbers.">vec3</a>;
<a name="l00212"></a>00212 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_LOWP_FLOAT)</span>
<a name="l00213"></a>00213 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;lowp_float&gt; <a class="code" href="a00139.html#afa7586cf81f25341fa361752b15fcc90" title="3 components vector of floating-point numbers.">vec3</a>;
<a name="l00214"></a>00214 <span class="preprocessor">#else</span>
<a name="l00215"></a>00215 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;mediump_float&gt; <a class="code" href="a00139.html#afa7586cf81f25341fa361752b15fcc90" title="3 components vector of floating-point numbers.">vec3</a>;
<a name="l00216"></a>00216 <span class="preprocessor">#endif//GLM_PRECISION</span>
<a name="l00217"></a>00217 <span class="preprocessor"></span>
<a name="l00218"></a>00218 <span class="keyword">namespace </span>precision
<a name="l00219"></a>00219 {
<a name="l00223"></a><a class="code" href="a00140.html#a0d3129f5f6644cb7552f520ff0dfa789">00223</a> <span class="keyword">typedef</span> detail::tvec3&lt;highp_float&gt; <a class="code" href="a00140.html#a0d3129f5f6644cb7552f520ff0dfa789" title="3 components vector of high precision floating-point numbers.">highp_vec3</a>;
<a name="l00227"></a><a class="code" href="a00140.html#af6aa71f085a150f42929a4b77458143e">00227</a> <span class="keyword">typedef</span> detail::tvec3&lt;mediump_float&gt; <a class="code" href="a00140.html#af6aa71f085a150f42929a4b77458143e" title="3 components vector of medium precision floating-point numbers.">mediump_vec3</a>;
<a name="l00231"></a><a class="code" href="a00140.html#ab9e39d9db144322c1ad30ab3141084ad">00231</a> <span class="keyword">typedef</span> detail::tvec3&lt;lowp_float&gt; <a class="code" href="a00140.html#ab9e39d9db144322c1ad30ab3141084ad" title="3 components vector of low precision floating-point numbers.">lowp_vec3</a>;
<a name="l00232"></a>00232 }
<a name="l00233"></a>00233 <span class="comment">//namespace precision</span>
<a name="l00234"></a>00234
<a name="l00236"></a>00236 <span class="comment">// Signed integer definition</span>
<a name="l00237"></a>00237
<a name="l00238"></a>00238 <span class="preprocessor">#ifndef GLM_PRECISION </span>
<a name="l00241"></a><a class="code" href="a00139.html#ac2093197f0307fb99895eba4afe4334a">00241</a> <span class="preprocessor"> typedef detail::tvec3&lt;mediump_int&gt; ivec3;</span>
<a name="l00242"></a>00242 <span class="preprocessor"></span><span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_HIGHP_INT)</span>
<a name="l00243"></a>00243 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;highp_int&gt; <a class="code" href="a00139.html#ac2093197f0307fb99895eba4afe4334a" title="3 components vector of signed integer numbers.">ivec3</a>;
<a name="l00244"></a>00244 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_MEDIUMP_INT)</span>
<a name="l00245"></a>00245 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;mediump_int&gt; <a class="code" href="a00139.html#ac2093197f0307fb99895eba4afe4334a" title="3 components vector of signed integer numbers.">ivec3</a>;
<a name="l00246"></a>00246 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_LOWP_INT)</span>
<a name="l00247"></a>00247 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;lowp_int&gt; <a class="code" href="a00139.html#ac2093197f0307fb99895eba4afe4334a" title="3 components vector of signed integer numbers.">ivec3</a>;
<a name="l00248"></a>00248 <span class="preprocessor">#else</span>
<a name="l00249"></a>00249 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;mediump_int&gt; <a class="code" href="a00139.html#ac2093197f0307fb99895eba4afe4334a" title="3 components vector of signed integer numbers.">ivec3</a>;
<a name="l00250"></a>00250 <span class="preprocessor">#endif//GLM_PRECISION</span>
<a name="l00251"></a>00251 <span class="preprocessor"></span>
<a name="l00252"></a>00252 <span class="keyword">namespace </span>precision
<a name="l00253"></a>00253 {
<a name="l00257"></a><a class="code" href="a00140.html#accca78e0907313665d47af163c17c5bb">00257</a> <span class="keyword">typedef</span> detail::tvec3&lt;highp_int&gt; <a class="code" href="a00140.html#accca78e0907313665d47af163c17c5bb" title="3 components vector of high precision signed integer numbers.">highp_ivec3</a>;
<a name="l00261"></a><a class="code" href="a00140.html#a1d8ae738ed79d71f8d381f472d366913">00261</a> <span class="keyword">typedef</span> detail::tvec3&lt;mediump_int&gt; <a class="code" href="a00140.html#a1d8ae738ed79d71f8d381f472d366913" title="3 components vector of medium precision signed integer numbers.">mediump_ivec3</a>;
<a name="l00265"></a><a class="code" href="a00140.html#ac246e3a1a470974283d6618ad77fd477">00265</a> <span class="keyword">typedef</span> detail::tvec3&lt;lowp_int&gt; <a class="code" href="a00140.html#ac246e3a1a470974283d6618ad77fd477" title="3 components vector of low precision signed integer numbers.">lowp_ivec3</a>;
<a name="l00266"></a>00266 }
<a name="l00267"></a>00267 <span class="comment">//namespace precision</span>
<a name="l00268"></a>00268
<a name="l00270"></a>00270 <span class="comment">// Unsigned integer definition</span>
<a name="l00271"></a>00271
<a name="l00272"></a>00272 <span class="preprocessor">#ifndef GLM_PRECISION </span>
<a name="l00275"></a><a class="code" href="a00139.html#a78239994e2d6f1f6a2e509a50b1eea9d">00275</a> <span class="preprocessor"> typedef detail::tvec3&lt;mediump_uint&gt; uvec3;</span>
<a name="l00276"></a>00276 <span class="preprocessor"></span><span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_HIGHP_UINT)</span>
<a name="l00277"></a>00277 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;highp_uint&gt; <a class="code" href="a00139.html#a78239994e2d6f1f6a2e509a50b1eea9d" title="3 components vector of unsigned integer numbers.">uvec3</a>;
<a name="l00278"></a>00278 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_MEDIUMP_UINT)</span>
<a name="l00279"></a>00279 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;mediump_uint&gt; <a class="code" href="a00139.html#a78239994e2d6f1f6a2e509a50b1eea9d" title="3 components vector of unsigned integer numbers.">uvec3</a>;
<a name="l00280"></a>00280 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_LOWP_UINT)</span>
<a name="l00281"></a>00281 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;lowp_uint&gt; <a class="code" href="a00139.html#a78239994e2d6f1f6a2e509a50b1eea9d" title="3 components vector of unsigned integer numbers.">uvec3</a>;
<a name="l00282"></a>00282 <span class="preprocessor">#else</span>
<a name="l00283"></a>00283 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tvec3&lt;mediump_uint&gt; <a class="code" href="a00139.html#a78239994e2d6f1f6a2e509a50b1eea9d" title="3 components vector of unsigned integer numbers.">uvec3</a>;
<a name="l00284"></a>00284 <span class="preprocessor">#endif//GLM_PRECISION</span>
<a name="l00285"></a>00285 <span class="preprocessor"></span>
<a name="l00286"></a>00286 <span class="keyword">namespace </span>precision
<a name="l00287"></a>00287 {
<a name="l00291"></a><a class="code" href="a00140.html#af4b32075ad193e4f47c8bfc367593d8c">00291</a> <span class="keyword">typedef</span> detail::tvec3&lt;highp_uint&gt; <a class="code" href="a00140.html#af4b32075ad193e4f47c8bfc367593d8c" title="3 components vector of high precision unsigned integer numbers.">highp_uvec3</a>;
<a name="l00295"></a><a class="code" href="a00140.html#a70d49eff07e7988447c93a83f9f311b6">00295</a> <span class="keyword">typedef</span> detail::tvec3&lt;mediump_uint&gt; <a class="code" href="a00140.html#a70d49eff07e7988447c93a83f9f311b6" title="3 components vector of medium precision unsigned integer numbers.">mediump_uvec3</a>;
<a name="l00299"></a><a class="code" href="a00140.html#aefdce0fe4ed79b26ed2b5f00bbf39075">00299</a> <span class="keyword">typedef</span> detail::tvec3&lt;lowp_uint&gt; <a class="code" href="a00140.html#aefdce0fe4ed79b26ed2b5f00bbf39075" title="3 components vector of low precision unsigned integer numbers.">lowp_uvec3</a>;
<a name="l00300"></a>00300 }
<a name="l00301"></a>00301 <span class="comment">//namespace precision</span>
<a name="l00302"></a>00302
<a name="l00303"></a>00303 }<span class="comment">//namespace vector</span>
<a name="l00304"></a>00304 }<span class="comment">//namespace type</span>
<a name="l00305"></a>00305 }<span class="comment">//namespace core</span>
<a name="l00306"></a>00306 }<span class="comment">//namespace glm</span>
<a name="l00307"></a>00307
<a name="l00308"></a>00308 <span class="preprocessor">#include &quot;type_vec3.inl&quot;</span>
<a name="l00309"></a>00309
<a name="l00310"></a>00310 <span class="preprocessor">#endif//glm_core_type_gentype3</span>
</pre></div></div>
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