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Christophe Riccio 7c7b1d0b3d Added GLM 0.8.4
2010-04-29 11:54:07 +01:00

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<h1>vector_access.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-16</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-07</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/vector_access.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_vector_access</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_vector_access</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_vector_access();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00212.html">00027</a> <span class="keyword">namespace </span>vector_access
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00032"></a>00032 <span class="keywordtype">void</span> <span class="keyword">set</span>(
<a name="l00033"></a>00033 detail::tvec2&lt;valType&gt; &amp; v,
<a name="l00034"></a>00034 valType <span class="keyword">const</span> &amp; x,
<a name="l00035"></a>00035 valType <span class="keyword">const</span> &amp; y);
<a name="l00036"></a>00036
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00040"></a>00040 <span class="keywordtype">void</span> <span class="keyword">set</span>(
<a name="l00041"></a>00041 detail::tvec3&lt;valType&gt; &amp; v,
<a name="l00042"></a>00042 valType <span class="keyword">const</span> &amp; x,
<a name="l00043"></a>00043 valType <span class="keyword">const</span> &amp; y,
<a name="l00044"></a>00044 valType <span class="keyword">const</span> &amp; z);
<a name="l00045"></a>00045
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <span class="keyword">set</span>(
<a name="l00050"></a>00050 detail::tvec4&lt;valType&gt; &amp; v,
<a name="l00051"></a>00051 valType <span class="keyword">const</span> &amp; x,
<a name="l00052"></a>00052 valType <span class="keyword">const</span> &amp; y,
<a name="l00053"></a>00053 valType <span class="keyword">const</span> &amp; z,
<a name="l00054"></a>00054 valType <span class="keyword">const</span> &amp; w);
<a name="l00055"></a>00055
<a name="l00056"></a>00056 }<span class="comment">//namespace vector_access</span>
<a name="l00057"></a>00057 }<span class="comment">//namespace gtx</span>
<a name="l00058"></a>00058 }<span class="comment">//namespace glm</span>
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="preprocessor">#define GLM_GTX_vector_access namespace gtx::vector_access</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_vector_access;}
<a name="l00063"></a>00063 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span>
<a name="l00065"></a>00065 <span class="preprocessor">#include &quot;vector_access.inl&quot;</span>
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="preprocessor">#endif//glm_gtx_vector_access</span>
</pre></div></div>
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