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<div class="navpath"><a class="el" href="a00124.html">glm</a>::<a class="el" href="a00150.html">gtx</a>
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<h1>glm::gtx Namespace Reference</h1>
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<p>GLM experimental extensions. The interface could change between releases.
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<a href="#_details">More...</a></p>
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<table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><h2>Namespaces</h2></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html">associated_min_max</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_associated_min_max extension: Min and max functions that return associated values not the compared onces. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00152.html">bit</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_bit extension: Allow to perform <a class="el" href="a00152.html" title="GLM_GTX_bit extension: Allow to perform bit operations on integer values.">bit</a> operations on <a class="el" href="a00173.html" title="GLM_GTX_integer extension: Add support for integer for core functions.">integer</a> values. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00153.html">closest_point</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00154.html">color_cast</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_color_cast extension: Conversion between two color types. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html">color_space</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_color_space extension: Related to RGB to HSV conversions and operations. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html">color_space_YCoCg</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_color_space_YCoCg extension: RGB to YCoCg conversions and operations. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html">comparison</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_comparison extension: Defined <a class="el" href="a00157.html" title="GLM_GTX_comparison extension: Defined comparison operators for vectors.">comparison</a> operators for vectors. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00158.html">compatibility</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_compatibility extension: Provide functions to increase the <a class="el" href="a00158.html" title="GLM_GTX_compatibility extension: Provide functions to increase the compatibility...">compatibility</a> with Cg and HLSL languages. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00159.html">component_wise</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_component_wise extension: Operations between components of a type. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00160.html">determinant</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_determinant extension: Compute the <a class="el" href="a00160.html" title="GLM_GTX_determinant extension: Compute the determinant of a matrix.">determinant</a> of a matrix. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html">double_float</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_double_float extension: Add support for double precision flotting-point types. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00162.html">epsilon</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_epsilon extension: Comparaison functions for a user defined <a class="el" href="a00162.html" title="GLM_GTX_epsilon extension: Comparaison functions for a user defined epsilon values...">epsilon</a> values. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00163.html">euler_angles</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_euler_angles extension: Build matrices from euler angles. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html">extend</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_extend extension: Extend a position from a source to a position at a defined length. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00165.html">extented_min_max</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_extented_min_max extension: Min and max functions for 3 to 4 parameters. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00166.html">fast_exponential</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_fast_exponential extension: Fast but less accurate implementations of exponential based functions. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00167.html">fast_square_root</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_fast_square_root extension: Fast but less accurate implementations of square root based functions. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00168.html">fast_trigonometry</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_fast_trigonometry extension: Fast but less accurate implementations of trigonometric functions. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html">gradient_paint</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_gradient_paint extension: Compute a radient gradient according section OpenVG 1.1 specifications, 9.3.2 Radial Gradients. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00170.html">half_float</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_half_float extension: Add support for half precision flotting-point types. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00171.html">handed_coordinate_space</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_handed_coordinate_space extension: To know if a triedron is right or left handed. </p>
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<br/></td></tr>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00172.html">inertia</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_inertia extension: Create <a class="el" href="a00172.html" title="GLM_GTX_inertia extension: Create inertia matrices.">inertia</a> matrices. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00173.html">integer</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_integer extension: Add support for <a class="el" href="a00173.html" title="GLM_GTX_integer extension: Add support for integer for core functions.">integer</a> for <a class="el" href="a00125.html" title="GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification...">core</a> functions. </p>
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<br/></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00174.html">intersect</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_intersect extension: Add intersection functions. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00175.html">inverse</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_inverse extension: Inverse matrix functions. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00176.html">inverse_transpose</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_inverse_transpose extension: Inverse transpose matrix functions. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00177.html">log_base</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_log_base extension: Logarithm for any base. base can be a vector or a scalar. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00178.html">matrix_access</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_matrix_access extension: Set a column or a row of a matrix. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00179.html">matrix_cross_product</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_matrix_cross_product: Build cross product matrices. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00180.html">matrix_major_storage</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_matrix_cross_product: Build matrices with specific matrix order, row or column. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00181.html">matrix_operation</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_matrix_operation: Build cross product matrices. </p>
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</p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00182.html">matrix_projection</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_matrix_projection: Varius ways to build and operate on <a class="el" href="a00196.html" title="GLM_GTX_projection extension: Projection of a vector to other one.">projection</a> matrices. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00183.html">matrix_query</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_matrix_query: Query to evaluate matrices properties. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00184.html">matrix_selection</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_matrix_selection extension: Access to matrix columns or rows. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00185.html">matx</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_matx extension: - Work in progress - NxN matrix types. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00186.html">mixed_product</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_mixed_product extension: Mixed product of 3 vectors. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00187.html">norm</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_norm extension: Varius way to compute vector norms. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00188.html">normal</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_normal extension: Compute the <a class="el" href="a00188.html" title="GLM_GTX_normal extension: Compute the normal of a triangle.">normal</a> of a triangle. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00189.html">normalize_dot</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_normalize_dot extension: Dot product of vectors that need to be normalize with a single square root. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00190.html">number_precision</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_number_precision extension: Defined size types. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html">ocl_type</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_ocl_type extension: OpenCL types. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00192.html">optimum_pow</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_optimum_pow extension: Integer exponenciation of power functions. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00193.html">orthonormalize</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_orthonormalize extension: Orthonormalize matrices. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00194.html">perpendicular</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_perpendicular extension: Perpendicular of a vector from other one. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00195.html">polar_coordinates</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_polar_coordinates extension: Conversion from Euclidean space to polar space and revert. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00196.html">projection</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_projection extension: Projection of a vector to other one. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00197.html">quaternion</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_quaternion extension: Quaternion types and functions. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00198.html">random</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_random extension: Generate <a class="el" href="a00198.html" title="GLM_GTX_random extension: Generate random number from varius distribution methods...">random</a> number from varius distribution methods. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00199.html">raw_data</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_raw_data extension: Projection of a vector to other one. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00200.html">reciprocal</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_reciprocal extension: Define secant, cosecant and cotangent functions. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00201.html">rotate_vector</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_rotate_vector extension: Function to directly rotate a vector. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00202.html">simd_mat4</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_simd_mat4 extension: SIMD implementation of vec4 type. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00203.html">simd_vec4</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_simd_vec4 extension: SIMD implementation of vec4 type. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00204.html">spline</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_spline extension: Spline functions. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00205.html">statistics_operation</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_statistics_operation extension: - Work in progress - Statistics functions. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00206.html">std_based_type</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_std_based_type extension: Add support vector types based on C++ standard type. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00207.html">string_cast</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_string_cast extension: Setup strings for GLM type values. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00208.html">transform</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_transform extension: Add transformation matrices. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00209.html">transform2</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_transform2 extension: Add extra transformation matrices. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00210.html">type_ptr</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_type_ptr extension: Get access to vectors & matrices value type address. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00211.html">unsigned_int</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_unsigned_int extension: Add support for unsigned <a class="el" href="a00173.html" title="GLM_GTX_integer extension: Add support for integer for core functions.">integer</a> for <a class="el" href="a00125.html" title="GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification...">core</a> functions. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00212.html">vector_access</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_vector_access extension: Function to set values to vectors. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00213.html">vector_angle</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_vector_angle extension: Compute angle between vectors. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00214.html">vector_query</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_vector_query extension: Query informations of vector types. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00215.html">vecx</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_vecx extension: - Work in progress - Add custom size vectors. </p>
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<tr><td class="memItemLeft" align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="a00216.html">verbose_operator</a></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>GLM_GTX_verbose_operator extension: Use words to replace operators. </p>
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</table>
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<hr/><a name="_details"></a><h2>Detailed Description</h2>
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<p>GLM experimental extensions. The interface could change between releases. </p>
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</div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:24 2009 for GLM by
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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