glm/test/bug/bug_ms_vec_static.cpp
Laurent Caumont 4137519418 Simd improvement
- Add simd aligned_vec3 (and sse aligned_dvec3 - 2 x xmm)
- Fast packed_vec3 <=> aligned_vec3 and packed_vec4 <=> aligned_vec4 conversion
- Fast aligned_vec3 <=> aligned_vec4 conversion
- Optimized aligned_mat x aligned_mat and aligned_mat x aligned_vec
- Inverse aligned_mat3 simd version (actually slower than ssid on my computer even it has 30% less instruction ?)
2024-03-19 15:00:13 +01:00

49 lines
879 B
C++

#include <glm/glm.hpp>
#if GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
struct vec2;
struct swizzleStruct
{
char _buffer[1];
};
struct vec2
{
GLM_CONSTEXPR vec2() :
x(0), y(0)
{}
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
#endif
#if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
#endif
union
{
struct { float x, y; };
struct { swizzleStruct xx; };
};
#if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
#endif
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
};
#endif
// Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
// vec2 Bar;
int main()
{
return 0;
}