glm/glm/gtx/intersect.hpp
2012-01-09 11:20:01 +00:00

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3.3 KiB
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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// in the Software without restriction, including without limitation the rights
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/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_intersect
/// @file glm/gtx/intersect.hpp
/// @date 2007-04-03 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_closest_point (dependence)
///
/// @defgroup gtx_intersect GLM_GTX_intersect: Intersection tests
/// @ingroup gtx
///
/// @brief Add intersection functions
///
/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTX_intersect
#define GLM_GTX_intersect GLM_VERSION
// Dependency:
#include "../glm.hpp"
#include "../gtx/closest_point.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_closest_point extension included")
#endif
namespace glm
{
/// @addtogroup gtx_intersect
/// @{
//! Compute the intersection of a ray and a triangle.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectRayTriangle(
genType const & orig, genType const & dir,
genType const & vert0, genType const & vert1, genType const & vert2,
genType & baryPosition);
//! Compute the intersection of a line and a triangle.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectLineTriangle(
genType const & orig, genType const & dir,
genType const & vert0, genType const & vert1, genType const & vert2,
genType & position);
//! Compute the intersection of a ray and a sphere.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectRaySphere(
genType const & orig, genType const & dir,
genType const & center, typename genType::value_type radius,
genType & position, genType & normal);
//! Compute the intersection of a line and a sphere.
//! From GLM_GTX_intersect extension
template <typename genType>
bool intersectLineSphere(
genType const & point0, genType const & point1,
genType const & center, typename genType::value_type radius,
genType & position, genType & normal);
/// @}
}//namespace glm
#include "intersect.inl"
#endif//GLM_GTX_intersect