glm/glm/mat3x3.hpp
2018-03-24 20:01:03 -04:00

55 lines
2.8 KiB
C++

/// @ref core
/// @file glm/mat3x3.hpp
#include "detail/setup.hpp"
#pragma once
#include "detail/type_mat3x3.hpp"
namespace glm
{
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, lowp> lowp_mat3;
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, mediump> mediump_mat3;
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, highp> highp_mat3;
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, lowp> lowp_mat3x3;
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, mediump> mediump_mat3x3;
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, highp> highp_mat3x3;
}//namespace glm