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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/// @brief Include to compute the number of mipmaps levels necessary to create a mipmap complete texture.
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/// @file gli/levels.hpp
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#pragma once
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#include "type.hpp"
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namespace gli
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{
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/// Compute the number of mipmaps levels necessary to create a mipmap complete texture
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///
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/// @param Extent Extent of the texture base level mipmap
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/// @tparam vecType Vector type used to express the dimensions of a texture of any kind.
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/// @code
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/// #include <gli/texture2d.hpp>
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/// #include <gli/levels.hpp>
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/// ...
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/// gli::texture2d::extent_type Extent(32, 10);
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/// gli::texture2d Texture(gli::levels(Extent));
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/// @endcode
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template <typename T, precision P, template <typename, precision> class vecType>
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T levels(vecType<T, P> const& Extent);
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/*
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/// Compute the number of mipmaps levels necessary to create a mipmap complete texture
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///
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/// @param Extent Extent of the texture base level mipmap
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/// @code
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/// #include <gli/texture2d.hpp>
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/// #include <gli/levels.hpp>
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/// ...
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/// gli::texture2d Texture(32);
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/// @endcode
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size_t levels(size_t Extent);
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/// Compute the number of mipmaps levels necessary to create a mipmap complete texture
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///
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/// @param Extent Extent of the texture base level mipmap
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/// @code
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/// #include <gli/texture2d.hpp>
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/// #include <gli/levels.hpp>
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/// ...
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/// gli::texture2d Texture(32);
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/// @endcode
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int levels(int Extent);
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*/
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}//namespace gli
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#include "./core/levels.inl"
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