glm/test/gtx/gtx_intersect.cpp
Jesse Talavera-Greenberg 11cbb1b892 Add glm::intersectLineLine(Proper)
- And tests for it, too
2015-09-28 19:34:52 -04:00

69 lines
2.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @file test/gtx/gtx_intersect.cpp
/// @date 2013-10-25 / 2014-11-25
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <glm/gtx/intersect.hpp>
using namespace glm;
int test_LineLine() {
int Error(0);
Error += intersectLineLine(vec2(0, 2), vec2(2, 0), vec2(1, 1), vec2(1, 3)) ? 0 : 1;
Error += intersectLineLine(vec2(-1, -1), vec2(1, 1), vec2(1, -1), vec2(-1, 1)) ? 0 : 1;
Error += intersectLineLine(vec2(-1, -1), vec2(1, 1), vec2(-1, 1), vec2(1, -1)) ? 0 : 1;
Error += !intersectLineLine(vec2(-1, 1), vec2(1, 1), vec2(-1, -1), vec2(1, -1)) ? 0 : 1;
Error += !intersectLineLine(vec2(-1, 1), vec2(1, 1), vec2(0, 0), vec2(0, -1)) ? 0 : 1;
return Error;
}
int test_LineLineProper() {
int Error(0);
Error += !intersectLineLineProper(vec2(0, 2), vec2(2, 0), vec2(1, 1), vec2(1, 3)) ? 0 : 1;
Error += intersectLineLineProper(vec2(-1, -1), vec2(1, 1), vec2(1, -1), vec2(-1, 1)) ? 0 : 1;
Error += intersectLineLineProper(vec2(-1, -1), vec2(1, 1), vec2(-1, 1), vec2(1, -1)) ? 0 : 1;
Error += !intersectLineLineProper(vec2(-1, 1), vec2(1, 1), vec2(-1, -1), vec2(1, -1)) ? 0 : 1;
Error += !intersectLineLineProper(vec2(-1, 1), vec2(1, 1), vec2(0, 0), vec2(0, -1)) ? 0 : 1;
return Error;
}
int main()
{
int Error(0);
Error += test_LineLine();
Error += test_LineLineProper();
return Error;
}