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26 lines
732 B
C++
26 lines
732 B
C++
/// @brief Include to copy textures, images or a subset of either textures or an images. These operations will cause memory allocations.
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/// @file gli/convert.hpp
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#pragma once
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#include "texture1d.hpp"
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#include "texture1d_array.hpp"
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#include "texture2d.hpp"
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#include "texture2d_array.hpp"
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#include "texture3d.hpp"
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#include "texture_cube.hpp"
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#include "texture_cube_array.hpp"
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namespace gli
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{
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/// Convert texture data to a new format
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///
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/// @param Texture Source texture, the format must be uncompressed.
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/// @param Format Destination Texture format, it must be uncompressed.
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template <typename texture_type>
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texture_type convert(texture_type const& Texture, format Format);
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}//namespace gli
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#include "./core/convert.inl"
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