glm/test/external/gli/texture2d_array.hpp
2016-11-18 23:16:29 +01:00

71 lines
2.3 KiB
C++

/// @brief Include to use 2d array textures.
/// @file gli/texture2d_array.hpp
#pragma once
#include "texture2d.hpp"
namespace gli
{
/// 2d array texture
class texture2d_array : public texture
{
public:
typedef extent2d extent_type;
public:
/// Create an empty texture 2D array
texture2d_array();
/// Create a texture2d_array and allocate a new storage_linear
texture2d_array(
format_type Format,
extent_type const& Extent,
size_type Layers,
size_type Levels,
swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
/// Create a texture2d_array and allocate a new storage_linear with a complete mipmap chain
texture2d_array(
format_type Format,
extent_type const& Extent,
size_type Layers,
swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
/// Create a texture2d_array view with an existing storage_linear
explicit texture2d_array(
texture const& Texture);
/// Create a texture2d_array view with an existing storage_linear
texture2d_array(
texture const& Texture,
format_type Format,
size_type BaseLayer, size_type MaxLayer,
size_type BaseFace, size_type MaxFace,
size_type BaseLevel, size_type MaxLevel,
swizzles_type const& Swizzles = swizzles_type(SWIZZLE_RED, SWIZZLE_GREEN, SWIZZLE_BLUE, SWIZZLE_ALPHA));
/// Create a texture view, reference a subset of an exiting texture2d_array instance
texture2d_array(
texture2d_array const& Texture,
size_type BaseLayer, size_type MaxLayer,
size_type BaseLevel, size_type MaxLevel);
/// Create a view of the texture identified by Layer in the texture array
texture2d operator[](size_type Layer) const;
/// Return the dimensions of a texture instance: width and height
extent_type extent(size_type Level = 0) const;
/// Fetch a texel from a texture. The texture format must be uncompressed.
template <typename gen_type>
gen_type load(extent_type const& TexelCoord, size_type Layer, size_type Level) const;
/// Write a texel to a texture. The texture format must be uncompressed.
template <typename gen_type>
void store(extent_type const& TexelCoord, size_type Layer, size_type Level, gen_type const& Texel);
};
}//namespace gli
#include "./core/texture2d_array.inl"