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30 lines
561 B
C++
30 lines
561 B
C++
#include <glm/ext/matrix_relational.hpp>
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/vector_float3.hpp>
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static int test_translate()
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{
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int Error = 0;
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glm::mat4 const M(1.0f);
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glm::vec3 const V(1.0f);
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glm::mat4 const T = glm::translate(M, V);
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Error += glm::all(glm::equal(T[3], glm::vec4(1.0f), glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_translate();
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return Error;
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}
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