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<div class="title">transform.hpp</div> </div>
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<a href="a00089.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00040"></a>00040
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<a name="l00041"></a>00041 <span class="preprocessor">#ifndef GLM_GTX_transform </span>
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<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_transform GLM_VERSION</span>
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<a name="l00043"></a>00043 <span class="preprocessor"></span>
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<a name="l00044"></a>00044 <span class="comment">// Dependency:</span>
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<a name="l00045"></a>00045 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00046"></a>00046 <span class="preprocessor">#include "../gtc/matrix_transform.hpp"</span>
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<a name="l00047"></a>00047
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<a name="l00048"></a>00048 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTX_transform extension included")</span>
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<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00051"></a>00051 <span class="preprocessor"></span>
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<a name="l00052"></a>00052 <span class="keyword">namespace </span>glm
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<a name="l00053"></a>00053 {
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<a name="l00056"></a>00056
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<a name="l00059"></a>00059 <span class="comment">// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink</span>
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<a name="l00060"></a>00060 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00061"></a>00061 detail::tmat4x4<T> translate(
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<a name="l00062"></a>00062 T x, T y, T z);
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<a name="l00063"></a>00063
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<a name="l00066"></a>00066 <span class="comment">// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink</span>
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<a name="l00067"></a>00067 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00068"></a>00068 detail::tmat4x4<T> translate(
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<a name="l00069"></a>00069 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00070"></a>00070 T x, T y, T z);
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<a name="l00071"></a>00071
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<a name="l00074"></a>00074 <span class="comment">// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink</span>
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<a name="l00075"></a>00075 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00076"></a>00076 detail::tmat4x4<T> translate(
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<a name="l00077"></a>00077 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00078"></a>00078
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<a name="l00081"></a>00081 <span class="comment">// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink</span>
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<a name="l00082"></a>00082 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00083"></a>00083 detail::tmat4x4<T> rotate(
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<a name="l00084"></a>00084 T angle,
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<a name="l00085"></a>00085 T x, T y, T z);
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<a name="l00086"></a>00086
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<a name="l00089"></a>00089 <span class="comment">// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink</span>
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<a name="l00090"></a>00090 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00091"></a>00091 detail::tmat4x4<T> rotate(
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<a name="l00092"></a>00092 T angle,
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<a name="l00093"></a>00093 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00094"></a>00094
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<a name="l00097"></a>00097 <span class="comment">// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink</span>
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<a name="l00098"></a>00098 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00099"></a>00099 detail::tmat4x4<T> rotate(
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<a name="l00100"></a>00100 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00101"></a>00101 T angle,
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<a name="l00102"></a>00102 T x, T y, T z);
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<a name="l00103"></a>00103
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<a name="l00106"></a>00106 <span class="comment">// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink</span>
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<a name="l00107"></a>00107 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00108"></a>00108 detail::tmat4x4<T> scale(
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<a name="l00109"></a>00109 T x, T y, T z);
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<a name="l00110"></a>00110
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<a name="l00113"></a>00113 <span class="comment">// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink</span>
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<a name="l00114"></a>00114 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00115"></a>00115 detail::tmat4x4<T> scale(
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<a name="l00116"></a>00116 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00117"></a>00117 T x, T y, T z);
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<a name="l00118"></a>00118
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<a name="l00121"></a>00121 <span class="comment">// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink</span>
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<a name="l00122"></a>00122 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00123"></a>00123 detail::tmat4x4<T> scale(
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<a name="l00124"></a>00124 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00125"></a>00125
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<a name="l00127"></a>00127 }<span class="comment">// namespace glm</span>
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<a name="l00128"></a>00128
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<a name="l00129"></a>00129 <span class="preprocessor">#include "transform.inl"</span>
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<a name="l00130"></a>00130
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<a name="l00131"></a>00131 <span class="preprocessor">#endif//GLM_GTX_transform</span>
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</pre></div></div><!-- contents -->
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