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<title>0.9.8: GLM Core</title>
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<div class="title">GLM Core</div> </div>
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Modules</h2></td></tr>
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<tr class="memitem:a00146"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00146.html">Common functions</a></td></tr>
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<tr class="memitem:a00147"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00147.html">Exponential functions</a></td></tr>
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<tr class="memitem:a00148"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00148.html">Geometric functions</a></td></tr>
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<tr class="memitem:a00149"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00149.html">Integer functions</a></td></tr>
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<tr class="memitem:a00150"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00150.html">Matrix functions</a></td></tr>
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<tr class="memitem:a00151"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00151.html">Floating-Point Pack and Unpack Functions</a></td></tr>
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<tr class="memitem:a00152"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00152.html">Angle and Trigonometry Functions</a></td></tr>
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<tr class="memitem:a00153"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00153.html">Vector Relational Functions</a></td></tr>
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<tr class="memitem:a00158"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00158.html">Precision types</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>The core of GLM, which implements exactly and only the GLSL specification to the degree possible. </p>
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<p>The GLM core consists of <a class="el" href="a00157.html">C++ types that mirror GLSL types</a> and C++ functions that mirror the GLSL functions. It also includes <a class="el" href="a00158.html">a set of precision-based types</a> that can be used in the appropriate functions. The C++ types are all based on a basic set of <a class="el" href="a00159.html">template types</a>.</p>
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<p>The best documentation for GLM Core is the current GLSL specification, <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 (pdf file)</a>.</p>
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<p>GLM core functionnalities require <<a class="el" href="a00040.html" title="GLM Core ">glm/glm.hpp</a>> to be included to be used. </p>
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