mirror of
https://github.com/g-truc/glm.git
synced 2024-11-15 06:24:34 +00:00
237 lines
5.9 KiB
C++
237 lines
5.9 KiB
C++
#include <glm/ext/matrix_common.hpp>
|
|
#include <glm/ext/matrix_double4x4.hpp>
|
|
#include <glm/ext/matrix_float4x4.hpp>
|
|
#include <glm/ext/matrix_relational.hpp>
|
|
#include <glm/ext/vector_bool4.hpp>
|
|
#include <glm/ext/matrix_float4x3.hpp>
|
|
|
|
static int test_mix()
|
|
{
|
|
int Error = 0;
|
|
|
|
{
|
|
glm::mat4 A(2);
|
|
glm::mat4 B(4);
|
|
glm::mat4 C = glm::mix(A, B, 0.5f);
|
|
glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
|
|
Error += glm::all(D) ? 0 : 1;
|
|
}
|
|
|
|
{
|
|
glm::mat4 A(2);
|
|
glm::mat4 B(4);
|
|
glm::mat4 C = glm::mix(A, B, 0.5);
|
|
glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
|
|
Error += glm::all(D) ? 0 : 1;
|
|
}
|
|
|
|
{
|
|
glm::dmat4 A(2);
|
|
glm::dmat4 B(4);
|
|
glm::dmat4 C = glm::mix(A, B, 0.5);
|
|
glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
|
|
Error += glm::all(D) ? 0 : 1;
|
|
}
|
|
|
|
{
|
|
glm::dmat4 A(2);
|
|
glm::dmat4 B(4);
|
|
glm::dmat4 C = glm::mix(A, B, 0.5f);
|
|
glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
|
|
Error += glm::all(D) ? 0 : 1;
|
|
}
|
|
|
|
return Error;
|
|
}
|
|
|
|
static int test_abs()
|
|
{
|
|
int Error = 0;
|
|
|
|
// -------------------- //
|
|
// glm::mat4 variants : //
|
|
// -------------------- //
|
|
{
|
|
glm::mat4 A(
|
|
3.0f, 1.0f, 5.2f, 4.9f,
|
|
1.4f, 0.5f, 9.3f, 3.7f,
|
|
6.8f, 8.4f, 4.3f, 3.9f,
|
|
5.6f, 7.2f, 1.1f, 4.4f
|
|
);
|
|
glm::mat4 B(
|
|
1.0,-1.0, 1.0, 1.0,
|
|
-1.0, 1.0, 1.0,-1.0,
|
|
1.0,-1.0,-1.0,-1.0,
|
|
-1.0,-1.0, 1.0, 1.0
|
|
);
|
|
glm::mat4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
|
|
glm::mat4 D = glm::abs(C);
|
|
glm::bvec4 const col1 = glm::equal(D[0], A[0]);
|
|
glm::bvec4 const col2 = glm::equal(D[1], A[1]);
|
|
glm::bvec4 const col3 = glm::equal(D[2], A[2]);
|
|
glm::bvec4 const col4 = glm::equal(D[3], A[3]);
|
|
Error += glm::all(glm::bvec4(glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4))) ? 0 : 1;
|
|
}
|
|
{
|
|
glm::mat4x3 A(
|
|
3.0f, 1.0f, 5.2f,
|
|
4.9f, 1.4f, 0.5f,
|
|
9.3f, 3.7f, 6.8f,
|
|
8.4f, 4.3f, 3.9f
|
|
);
|
|
glm::mat4x3 B(
|
|
1.0,-1.0, 1.0,
|
|
1.0,-1.0, 1.0,
|
|
1.0,-1.0, 1.0,
|
|
-1.0,-1.0,-1.0
|
|
);
|
|
glm::mat4x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
|
|
glm::mat4x3 D = glm::abs(C);
|
|
glm::bvec3 const col1 = glm::equal(D[0], A[0]);
|
|
glm::bvec3 const col2 = glm::equal(D[1], A[1]);
|
|
glm::bvec3 const col3 = glm::equal(D[2], A[2]);
|
|
glm::bvec3 const col4 = glm::equal(D[3], A[3]);
|
|
Error += glm::all(glm::bvec4(glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4))) ? 0 : 1;
|
|
}
|
|
{
|
|
glm::mat4x2 A(
|
|
3.0f, 1.0f,
|
|
1.4f, 0.5f,
|
|
6.8f, 8.4f,
|
|
5.6f, 7.2f
|
|
);
|
|
glm::mat4x2 B(
|
|
1.0,-1.0,
|
|
-1.0, 1.0,
|
|
1.0,-1.0,
|
|
-1.0,-1.0
|
|
);
|
|
glm::mat4x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
|
|
glm::mat4x2 D = glm::abs(C);
|
|
glm::bvec2 const col1 = glm::equal(D[0], A[0]);
|
|
glm::bvec2 const col2 = glm::equal(D[1], A[1]);
|
|
glm::bvec2 const col3 = glm::equal(D[2], A[2]);
|
|
glm::bvec2 const col4 = glm::equal(D[3], A[3]);
|
|
Error += glm::all(glm::bvec4(glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4))) ? 0 : 1;
|
|
}
|
|
|
|
// -------------------- //
|
|
// glm::mat3 variants : //
|
|
// -------------------- //
|
|
{
|
|
glm::mat3x4 A(
|
|
3.0f, 1.0f, 5.2f, 4.9f,
|
|
1.4f, 0.5f, 9.3f, 3.7f,
|
|
6.8f, 8.4f, 4.3f, 3.9f
|
|
);
|
|
glm::mat3x4 B(
|
|
1.0,-1.0, 1.0, 1.0,
|
|
-1.0, 1.0, 1.0,-1.0,
|
|
1.0,-1.0,-1.0,-1.0
|
|
);
|
|
glm::mat3x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
|
|
glm::mat3x4 D = glm::abs(C);
|
|
glm::bvec4 const col1 = glm::equal(D[0], A[0]);
|
|
glm::bvec4 const col2 = glm::equal(D[1], A[1]);
|
|
glm::bvec4 const col3 = glm::equal(D[2], A[2]);
|
|
Error += glm::all(glm::bvec3(glm::all(col1), glm::all(col2), glm::all(col3))) ? 0 : 1;
|
|
}
|
|
{
|
|
glm::mat3 A(
|
|
3.0f, 1.0f, 5.2f,
|
|
1.4f, 0.5f, 9.3f,
|
|
6.8f, 8.4f, 4.3f
|
|
);
|
|
glm::mat3 B(
|
|
1.0,-1.0, 1.0,
|
|
-1.0, 1.0, 1.0,
|
|
1.0,-1.0,-1.0
|
|
);
|
|
glm::mat3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
|
|
glm::mat3 D = glm::abs(C);
|
|
glm::bvec3 const col1 = glm::equal(D[0], A[0]);
|
|
glm::bvec3 const col2 = glm::equal(D[1], A[1]);
|
|
glm::bvec3 const col3 = glm::equal(D[2], A[2]);
|
|
Error += glm::all(glm::bvec3(glm::all(col1), glm::all(col2), glm::all(col3))) ? 0 : 1;
|
|
}
|
|
{
|
|
glm::mat3x2 A(
|
|
5.2f, 4.9f,
|
|
9.3f, 3.7f,
|
|
4.3f, 3.9f
|
|
);
|
|
glm::mat3x2 B(
|
|
1.0, 1.0,
|
|
1.0,-1.0,
|
|
-1.0,-1.0
|
|
);
|
|
glm::mat3x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
|
|
glm::mat3x2 D = glm::abs(C);
|
|
glm::bvec2 const col1 = glm::equal(D[0], A[0]);
|
|
glm::bvec2 const col2 = glm::equal(D[1], A[1]);
|
|
glm::bvec2 const col3 = glm::equal(D[2], A[2]);
|
|
Error += glm::all(glm::bvec3(glm::all(col1), glm::all(col2), glm::all(col3))) ? 0 : 1;
|
|
}
|
|
|
|
// -------------------- //
|
|
// glm::mat2 variants : //
|
|
// -------------------- //
|
|
{
|
|
glm::mat2x4 A(
|
|
3.0f, 1.0f, 5.2f, 4.9f,
|
|
5.6f, 7.2f, 1.1f, 4.4f
|
|
);
|
|
glm::mat2x4 B(
|
|
1.0,-1.0, 1.0, 1.0,
|
|
-1.0,-1.0, 1.0, 1.0
|
|
);
|
|
glm::mat2x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
|
|
glm::mat2x4 D = glm::abs(C);
|
|
glm::bvec4 const col1 = glm::equal(D[0], A[0]);
|
|
glm::bvec4 const col2 = glm::equal(D[1], A[1]);
|
|
Error += glm::all(glm::bvec2(glm::all(col1), glm::all(col2))) ? 0 : 1;
|
|
}
|
|
{
|
|
glm::mat2x3 A(
|
|
3.0f, 1.0f, 5.2f,
|
|
8.4f, 4.3f, 3.9f
|
|
);
|
|
glm::mat2x3 B(
|
|
1.0,-1.0, 1.0,
|
|
-1.0,-1.0,-1.0
|
|
);
|
|
glm::mat2x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
|
|
glm::mat2x3 D = glm::abs(C);
|
|
glm::bvec3 const col1 = glm::equal(D[0], A[0]);
|
|
glm::bvec3 const col2 = glm::equal(D[1], A[1]);
|
|
Error += glm::all(glm::bvec2(glm::all(col1), glm::all(col2))) ? 0 : 1;
|
|
}
|
|
{
|
|
glm::mat2 A(
|
|
3.0f, 1.0f,
|
|
5.6f, 7.2f
|
|
);
|
|
glm::mat2 B(
|
|
1.0,-1.0,
|
|
-1.0,-1.0
|
|
);
|
|
glm::mat2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
|
|
glm::mat2 D = glm::abs(C);
|
|
glm::bvec2 const col1 = glm::equal(D[0], A[0]);
|
|
glm::bvec2 const col2 = glm::equal(D[1], A[1]);
|
|
Error += glm::all(glm::bvec2(glm::all(col1), glm::all(col2))) ? 0 : 1;
|
|
}
|
|
|
|
return Error;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int Error = 0;
|
|
|
|
Error += test_mix();
|
|
Error += test_abs();
|
|
|
|
return Error;
|
|
}
|