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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-09-16
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// Updated : 2010-09-16
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// Licence : This source is under MIT licence
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// File : test/gtx/simd-mat4.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
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#include <glm/glm.hpp>
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#include <glm/gtc/swizzle.hpp>
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int test_swizzle_vec4_dynamic()
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{
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glm::ivec4 A(0, 1, 2, 3);
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glm::ivec4 B = glm::swizzle(A, glm::B, glm::G, glm::R, glm::A);
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glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z);
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glm::ivec2 D = glm::swizzle(A, glm::W, glm::X);
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assert(D.x == A.w && D.y == A.x);
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int E = glm::swizzle(A, glm::Q);
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assert(E == A.q);
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return 0;
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}
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int test_swizzle_vec4_static()
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{
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glm::ivec4 A(0, 1, 2, 3);
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glm::ivec4 B = glm::swizzle<glm::B, glm::G, glm::R, glm::A>(A);
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glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A);
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glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A);
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int E = glm::swizzle<glm::Q>(A);
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assert(E == A.q);
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return 0;
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}
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int main(int argc, void* argv[])
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{
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int Failed = 0;
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Failed += test_swizzle_vec4_dynamic();
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Failed += test_swizzle_vec4_static();
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return Failed;
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}
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