mirror of
https://github.com/g-truc/glm.git
synced 2024-11-26 18:24:35 +00:00
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
/// OpenGL Mathematics (glm.g-truc.net)
|
|
///
|
|
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
|
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
/// of this software and associated documentation files (the "Software"), to deal
|
|
/// in the Software without restriction, including without limitation the rights
|
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
/// copies of the Software, and to permit persons to whom the Software is
|
|
/// furnished to do so, subject to the following conditions:
|
|
///
|
|
/// The above copyright notice and this permission notice shall be included in
|
|
/// all copies or substantial portions of the Software.
|
|
///
|
|
/// Restrictions:
|
|
/// By making use of the Software for military purposes, you choose to make
|
|
/// a Bunny unhappy.
|
|
///
|
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
/// THE SOFTWARE.
|
|
///
|
|
/// @file test/gtc/gtc_matrix_transform.cpp
|
|
/// @date 2010-09-16 / 2014-11-25
|
|
/// @author Christophe Riccio
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
#include <glm/gtc/constants.hpp>
|
|
|
|
int test_perspective()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f);
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_pick()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_tweakedInfinitePerspective()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::mat4 ProjectionA = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f);
|
|
glm::mat4 ProjectionB = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f, 0.001f);
|
|
|
|
|
|
return Error;
|
|
}
|
|
|
|
int test_translate()
|
|
{
|
|
int Error = 0;
|
|
|
|
glm::lowp_vec3 v(1.0);
|
|
glm::lowp_mat4 m(0);
|
|
glm::lowp_mat4 t = glm::translate(m, v);
|
|
|
|
return Error;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int Error = 0;
|
|
|
|
Error += test_translate();
|
|
Error += test_tweakedInfinitePerspective();
|
|
Error += test_pick();
|
|
Error += test_perspective();
|
|
|
|
return Error;
|
|
}
|