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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2007-05-21
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// Updated : 2010-02-12
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// Licence : This source is under MIT License
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// File : gtx_component_wise.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
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{
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T result(0);
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for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
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result += v[i];
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return result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER T compMul(vecType<T, P> const & v)
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{
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T result(1);
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for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
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result *= v[i];
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return result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER T compMin(vecType<T, P> const & v)
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{
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T result(v[0]);
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for(detail::component_count_t i = 1; i < detail::component_count(v); ++i)
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result = min(result, v[i]);
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return result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER T compMax(vecType<T, P> const & v)
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{
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T result(v[0]);
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for(detail::component_count_t i = 1; i < detail::component_count(v); ++i)
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result = max(result, v[i]);
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return result;
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}
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}//namespace glm
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