mirror of
https://github.com/g-truc/glm.git
synced 2024-11-10 12:41:54 +00:00
88 lines
3.2 KiB
C++
88 lines
3.2 KiB
C++
/// @brief Include to perform arithmetic per texel between two textures.
|
|
/// @file gli/transform.hpp
|
|
|
|
#pragma once
|
|
|
|
#include "texture1d.hpp"
|
|
#include "texture1d_array.hpp"
|
|
#include "texture2d.hpp"
|
|
#include "texture2d_array.hpp"
|
|
#include "texture3d.hpp"
|
|
#include "texture_cube.hpp"
|
|
#include "texture_cube_array.hpp"
|
|
|
|
namespace gli
|
|
{
|
|
template <typename vec_type>
|
|
struct transform_func
|
|
{
|
|
typedef vec_type(*type)(vec_type const & A, vec_type const & B);
|
|
};
|
|
|
|
/// Compute per-texel operations using a user defined function.
|
|
///
|
|
/// @param Out Output texture.
|
|
/// @param In0 First input texture.
|
|
/// @param In1 Second input texture.
|
|
/// @param TexelFunc Pointer to a binary function.
|
|
template <typename vec_type>
|
|
void transform(texture1d & Out, texture1d const & In0, texture1d const & In1, typename transform_func<vec_type>::type TexelFunc);
|
|
|
|
/// Compute per-texel operations using a user defined function.
|
|
///
|
|
/// @param Out Output texture.
|
|
/// @param In0 First input texture.
|
|
/// @param In1 Second input texture.
|
|
/// @param TexelFunc Pointer to a binary function.
|
|
template <typename vec_type>
|
|
void transform(texture1d_array & Out, texture1d_array const & In0, texture1d_array const & In1, typename transform_func<vec_type>::type TexelFunc);
|
|
|
|
/// Compute per-texel operations using a user defined function.
|
|
///
|
|
/// @param Out Output texture.
|
|
/// @param In0 First input texture.
|
|
/// @param In1 Second input texture.
|
|
/// @param TexelFunc Pointer to a binary function.
|
|
template <typename vec_type>
|
|
void transform(texture2d & Out, texture2d const & In0, texture2d const & In1, typename transform_func<vec_type>::type TexelFunc);
|
|
|
|
/// Compute per-texel operations using a user defined function.
|
|
///
|
|
/// @param Out Output texture.
|
|
/// @param In0 First input texture.
|
|
/// @param In1 Second input texture.
|
|
/// @param TexelFunc Pointer to a binary function.
|
|
template <typename vec_type>
|
|
void transform(texture2d_array & Out, texture2d_array const & In0, texture2d_array const & In1, typename transform_func<vec_type>::type TexelFunc);
|
|
|
|
/// Compute per-texel operations using a user defined function.
|
|
///
|
|
/// @param Out Output texture.
|
|
/// @param In0 First input texture.
|
|
/// @param In1 Second input texture.
|
|
/// @param TexelFunc Pointer to a binary function.
|
|
template <typename vec_type>
|
|
void transform(texture3d & Out, texture3d const & In0, texture3d const & In1, typename transform_func<vec_type>::type TexelFunc);
|
|
|
|
/// Compute per-texel operations using a user defined function.
|
|
///
|
|
/// @param Out Output texture.
|
|
/// @param In0 First input texture.
|
|
/// @param In1 Second input texture.
|
|
/// @param TexelFunc Pointer to a binary function.
|
|
template <typename vec_type>
|
|
void transform(texture_cube & Out, texture_cube const & In0, texture_cube const & In1, typename transform_func<vec_type>::type TexelFunc);
|
|
|
|
/// Compute per-texel operations using a user defined function.
|
|
///
|
|
/// @param Out Output texture.
|
|
/// @param In0 First input texture.
|
|
/// @param In1 Second input texture.
|
|
/// @param TexelFunc Pointer to a binary function.
|
|
template <typename vec_type>
|
|
void transform(texture_cube_array & Out, texture_cube_array const & In0, texture_cube_array const & In1, typename transform_func<vec_type>::type TexelFunc);
|
|
|
|
}//namespace gli
|
|
|
|
#include "./core/transform.inl"
|