OpenGL Mathematics (GLM)
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OpenGL Mathematics (GLM)
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glm.g-truc.net
glm@g-truc.net

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The MIT License
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Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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GLM Usage
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GLM is a header only library, there is nothing to build, just include it.
#include <glm/glm.hpp>

More informations in GLM manual:
http://glm.g-truc.net/glm-0.9.2.pdf

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GLM 0.9.2.5: 2011-09-2X
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- Fixed floatBitToXint functions
- Fixed pack and unpack functions

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GLM 0.9.2.4: 2011-09-03
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- Fixed extensions bugs

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GLM 0.9.2.3: 2011-06-08
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- Fixed build issues

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GLM 0.9.2.2: 2011-06-02
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- Expend matrix constructors flexibility
- Improved quaternion implementation
- Fixed many warnings across platforms and compilers

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GLM 0.9.2.1: 2011-05-24
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- Automatically detect CUDA support
- Improved compiler detection
- Fixed errors and warnings in VC with C++ extensions disabled
- Fixed and tested GLM_GTX_vector_angle
- Fixed and tested GLM_GTX_rotate_vector

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GLM 0.9.2.0: 2011-05-09
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- Added CUDA support
- Added CTest test suite
- Added GLM_GTX_ulp extension
- Added GLM_GTX_noise extension
- Added GLM_GTX_matrix_interpolation extension
- Updated quaternion slerp interpolation

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GLM 0.9.1.3: 2011-05-07
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- Fixed bugs

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GLM 0.9.1.2: 2011-04-15
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- Fixed bugs

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GLM 0.9.1.1: 2011-03-17
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- Fixed bugs

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GLM 0.9.1.0: 2011-03-03
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- Fixed bugs

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GLM 0.9.1.B: 2011-02-13
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- Updated API documentation
- Improved SIMD implementation
- Fixed Linux build

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GLM 0.9.0.8: 2011-02-13
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- Added quaternion product operator.
- Clarify that GLM is a header only library.

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GLM 0.9.1.A: 2011-01-31
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- Added SIMD support
- Added new swizzle functions
- Improved static assert error message with C++0x static_assert
- New setup system
- Reduced branching
- Fixed trunc implementation

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GLM 0.9.0.7: 2011-01-30
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- Added GLSL 4.10 packing functions
- Added == and != operators for every types.

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GLM 0.9.0.6: 2010-12-21
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- Many matrices bugs fixed

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GLM 0.9.0.5: 2010-11-01
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- Improved Clang support
- Fixed bugs

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GLM 0.9.0.4: 2010-10-04
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- Added autoexp for GLM
- Fixed bugs

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GLM 0.9.0.3: 2010-08-26
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- Fixed non-squared matrix operators

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GLM 0.9.0.2: 2010-07-08
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- Added GLM_GTX_int_10_10_10_2
- Fixed bugs

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GLM 0.9.0.1: 2010-06-21
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- Fixed extensions errors

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GLM 0.9.0.0: 2010-05-25
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- Objective-C support
- Fixed warnings
- Updated documentation

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GLM 0.9.B.2: 2010-04-30
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- Git transition
- Removed experimental code from releases
- Fixed bugs

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GLM 0.9.B.1: 2010-04-03
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- Based on GLSL 4.00 specification
- Added the new core functions
- Added some implicit conversion support

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GLM 0.9.A.2: 2010-02-20
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- Improved some possible errors messages
- Improved declarations and definitions match

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GLM 0.9.A.1: 2010-02-09
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- Removed deprecated features
- Internal redesign

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GLM 0.8.4.4 final: 2010-01-25
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- Fixed warnings

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GLM 0.8.4.3 final: 2009-11-16
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- Fixed Half float arithmetic
- Fixed setup defines

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GLM 0.8.4.2 final: 2009-10-19
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- Fixed Half float adds

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GLM 0.8.4.1 final: 2009-10-05
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- Updated documentation
- Fixed MacOS X build

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GLM 0.8.4.0 final: 2009-09-16
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- Added GCC 4.4 and VC2010 support
- Added matrix optimizations

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GLM 0.8.3.5 final: 2009-08-11
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- Fixed bugs

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GLM 0.8.3.4 final: 2009-08-10
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- Updated GLM according GLSL 1.5 spec
- Fixed bugs

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GLM 0.8.3.3 final: 2009-06-25
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- Fixed bugs

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GLM 0.8.3.2 final: 2009-06-04
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- Added GLM_GTC_quaternion
- Added GLM_GTC_type_precision

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GLM 0.8.3.1 final: 2009-05-21
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- Fixed old extension system.

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GLM 0.8.3.0 final: 2009-05-06
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- Added stable extensions.
- Added new extension system.

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GLM 0.8.2.3 final: 2009-04-01
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- Fixed bugs.

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GLM 0.8.2.2 final: 2009-02-24
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- Fixed bugs.

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GLM 0.8.2.1 final: 2009-02-13
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- Fixed bugs.

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GLM 0.8.2 final: 2009-01-21
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- Fixed bugs.

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GLM 0.8.1 final: 2008-10-30
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- Fixed bugs.

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GLM 0.8.0 final: 2008-10-23
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- New method to use extension.

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GLM 0.8.0 beta3: 2008-10-10
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- Added CMake support for GLM tests.

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GLM 0.8.0 beta2: 2008-10-04
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- Improved half scalars and vectors support.

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GLM 0.8.0 beta1: 2008-09-26
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- Improved GLSL conformance
- Added GLSL 1.30 support
- Improved API documentation

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GLM 0.7.6 final: 2008-08-08
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- Improved C++ standard comformance
- Added Static assert for types checking

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GLM 0.7.5 final: 2008-07-05
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- Added build message system with Visual Studio
- Pedantic build with GCC

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GLM 0.7.4 final: 2008-06-01
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- Added external dependencies system.

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GLM 0.7.3 final: 2008-05-24
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- Fixed bugs
- Added new extension group

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GLM 0.7.2 final: 2008-04-27
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- Updated documentation
- Added preprocessor options

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GLM 0.7.1 final: 2008-03-24
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- Disabled half on GCC
- Fixed extensions

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GLM 0.7.0 final: 2008-03-22
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- Changed to MIT license
- Added new documentation

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GLM 0.6.4 : 2007-12-10
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- Fixed swizzle operators

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GLM 0.6.3 : 2007-11-05
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- Fixed type data accesses
- Fixed 3DSMax sdk conflict

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GLM 0.6.2 : 2007-10-08
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- Fixed extension

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GLM 0.6.1 : 2007-10-07
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- Fixed a namespace error
- Added extensions

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GLM 0.6.0 : 2007-09-16
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- Added new extension namespace mecanium
- Added Automatic compiler detection

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GLM 0.5.1 : 2007-02-19
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- Fixed swizzle operators

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GLM 0.5.0 : 2007-01-06
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- Upgrated to GLSL 1.2
- Added swizzle operators
- Added setup settings

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GLM 0.4.1 : 2006-05-22
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- Added OpenGL examples

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GLM 0.4.0 : 2006-05-17
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- Added missing operators to vec* and mat*
- Added first GLSL 1.2 features
- Fixed windows.h before glm.h when windows.h required

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GLM 0.3.2 : 2006-04-21
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- Fixed texcoord components access.
- Fixed mat4 and imat4 division operators.

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GLM 0.3.1 : 2006-03-28
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- Added GCC 4.0 support under MacOS X.
- Added GCC 4.0 and 4.1 support under Linux.
- Added code optimisations.

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GLM 0.3 : 2006-02-19
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- Improved GLSL type conversion and construction compliance.
- Added experimental extensions.
- Added Doxygen Documentation.
- Added code optimisations.
- Fixed bugs.

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GLM 0.2: 2005-05-05
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- Improve adaptative from GLSL.
- Add experimental extensions based on OpenGL extension process.
- Fixe bugs.

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GLM 0.1: 2005-02-21
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- Add vec2, vec3, vec4 GLSL types
- Add ivec2, ivec3, ivec4 GLSL types
- Add bvec2, bvec3, bvec4 GLSL types
- Add mat2, mat3, mat4 GLSL types
- Add almost all functions

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