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202 lines
6.0 KiB
C++
202 lines
6.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2007-04-03
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// Updated : 2009-01-20
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// Licence : This source is under MIT licence
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// File : glm/gtx/intersect.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <cfloat>
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#include <limits>
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namespace glm{
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namespace gtx{
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namespace intersect{
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template <typename genType>
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inline bool intersectRayTriangle
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(
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genType const & orig, genType const & dir,
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genType const & v0, genType const & v1, genType const & v2,
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genType & baryPosition
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)
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{
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genType e1 = v1 - v0;
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genType e2 = v2 - v0;
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genType p = glm::cross(dir, e2);
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typename genType::value_type a = glm::dot(e1, p);
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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if(a < Epsilon)
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return false;
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typename genType::value_type f = typename genType::value_type(1.0f) / a;
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genType s = orig - v0;
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baryPosition.x = f * glm::dot(s, p);
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if(baryPosition.x < typename genType::value_type(0.0f))
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return false;
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if(baryPosition.x > typename genType::value_type(1.0f))
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return false;
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genType q = glm::cross(s, e1);
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baryPosition.y = f * glm::dot(dir, q);
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if(baryPosition.y < typename genType::value_type(0.0f))
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return false;
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if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
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return false;
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baryPosition.z = f * glm::dot(e2, q);
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return baryPosition.z >= typename genType::value_type(0.0f);
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}
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//template <typename genType>
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//inline bool intersectRayTriangle
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//(
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// genType const & orig, genType const & dir,
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// genType const & vert0, genType const & vert1, genType const & vert2,
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// genType & position
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//)
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//{
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// typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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//
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// genType edge1 = vert1 - vert0;
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// genType edge2 = vert2 - vert0;
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//
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// genType pvec = cross(dir, edge2);
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//
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// float det = dot(edge1, pvec);
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// if(det < Epsilon)
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// return false;
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//
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// genType tvec = orig - vert0;
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//
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// position.y = dot(tvec, pvec);
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// if (position.y < typename genType::value_type(0) || position.y > det)
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// return typename genType::value_type(0);
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//
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// genType qvec = cross(tvec, edge1);
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//
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// position.z = dot(dir, qvec);
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// if (position.z < typename genType::value_type(0) || position.y + position.z > det)
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// return typename genType::value_type(0);
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//
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// position.x = dot(edge2, qvec);
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// position *= typename genType::value_type(1) / det;
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//
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// return typename genType::value_type(1);
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//}
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template <typename genType>
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inline bool intersectLineTriangle
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(
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genType const & orig, genType const & dir,
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & position
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)
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{
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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genType edge1 = vert1 - vert0;
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genType edge2 = vert2 - vert0;
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genType pvec = cross(dir, edge2);
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float det = dot(edge1, pvec);
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if (det > -Epsilon && det < Epsilon)
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return false;
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float inv_det = typename genType::value_type(1) / det;
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genType tvec = orig - vert0;
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position.y = dot(tvec, pvec) * inv_det;
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if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
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return false;
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genType qvec = cross(tvec, edge1);
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position.z = dot(dir, qvec) * inv_det;
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if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
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return false;
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position.x = dot(edge2, qvec) * inv_det;
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return true;
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}
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template <typename genType>
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inline bool intersectRaySphere
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(
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genType const & rayStarting, genType const & rayDirection,
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genType const & sphereCenter, typename genType::value_type sphereRadius,
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genType & position, genType & normal
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)
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{
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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typename genType::value_type a = dot(rayDirection, rayDirection);
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typename genType::value_type b = typename genType::value_type(2) * dot(rayStarting, rayDirection);
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typename genType::value_type c = dot(rayStarting, rayStarting) - sphereRadius * sphereRadius;
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typename genType::value_type d = b * b - typename genType::value_type(4) * a * c;
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typename genType::value_type e = sqrt(d);
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typename genType::value_type x1 = (-b - e) / (typename genType::value_type(2) * a);
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typename genType::value_type x2 = (-b + e) / (typename genType::value_type(2) * a);
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if(x1 > Epsilon)
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{
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position = rayStarting + rayDirection * sphereRadius;
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normal = (position - sphereCenter) / sphereRadius;
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return true;
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}
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else if(x2 > Epsilon)
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{
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position = rayStarting + rayDirection * sphereRadius;
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normal = (position - sphereCenter) / sphereRadius;
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return true;
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}
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return false;
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}
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template <typename genType>
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inline bool intersectLineSphere
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(
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genType const & point0, genType const & point1,
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genType const & center, typename genType::value_type radius,
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genType & position, genType & normal
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)
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{
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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genType dir = point1 - point0;
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typename genType::value_type a = dot(dir, dir);
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typename genType::value_type b = typename genType::value_type(2) * dot(center, dir);
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typename genType::value_type c = dot(center, center) - radius * radius;
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typename genType::value_type d = b * b - typename genType::value_type(4) * a * c;
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typename genType::value_type e = sqrt(d);
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typename genType::value_type x1 = (-b - e) / (typename genType::value_type(2) * a);
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typename genType::value_type x2 = (-b + e) / (typename genType::value_type(2) * a);
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if(x1 > Epsilon)
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{
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position = center + dir * radius;
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normal = (position - center) / radius;
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return true;
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}
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else if(x2 > Epsilon)
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{
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position = center + dir * radius;
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normal = (position - center) / radius;
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return true;
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}
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return false;
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}
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}//namespace intersect
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}//namespace gtx
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}//namespace glm
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