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594 lines
10 KiB
C++
594 lines
10 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2008-10-09
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// Updated : 2008-10-09
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// Licence : This source is under MIT License
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// File : glm/gtx/reciprocal.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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namespace gtx{
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namespace reciprocal{
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// sec
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template <typename genType>
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inline genType sec
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sec' only accept floating-point values");
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return genType(1) / glm::cos(angle);
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}
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template <typename valType>
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inline detail::tvec2<valType> sec
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(
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detail::tvec2<valType> const & angle
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)
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{
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return detail::tvec2<valType>(
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sec(angle.x),
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sec(angle.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> sec
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(
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detail::tvec3<valType> const & angle
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)
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{
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return detail::tvec3<valType>(
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sec(angle.x),
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sec(angle.y),
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sec(angle.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> sec
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(
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detail::tvec4<valType> const & angle
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)
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{
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return detail::tvec4<valType>(
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sec(angle.x),
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sec(angle.y),
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sec(angle.z),
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sec(angle.w));
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}
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// csc
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template <typename genType>
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inline genType csc
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'csc' only accept floating-point values");
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return genType(1) / glm::sin(angle);
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}
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template <typename valType>
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inline detail::tvec2<valType> csc
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(
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detail::tvec2<valType> const & angle
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)
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{
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return detail::tvec2<valType>(
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csc(angle.x),
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csc(angle.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> csc
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(
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detail::tvec3<valType> const & angle
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)
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{
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return detail::tvec3<valType>(
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csc(angle.x),
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csc(angle.y),
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csc(angle.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> csc
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(
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detail::tvec4<valType> const & angle
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)
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{
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return detail::tvec4<valType>(
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csc(angle.x),
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csc(angle.y),
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csc(angle.z),
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csc(angle.w));
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}
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// cot
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template <typename genType>
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inline genType cot
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cot' only accept floating-point values");
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return genType(1) / glm::tan(angle);
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}
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template <typename valType>
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inline detail::tvec2<valType> cot
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(
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detail::tvec2<valType> const & angle
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)
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{
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return detail::tvec2<valType>(
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cot(angle.x),
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cot(angle.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> cot
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(
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detail::tvec3<valType> const & angle
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)
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{
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return detail::tvec3<valType>(
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cot(angle.x),
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cot(angle.y),
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cot(angle.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> cot
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(
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detail::tvec4<valType> const & angle
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)
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{
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return detail::tvec4<valType>(
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cot(angle.x),
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cot(angle.y),
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cot(angle.z),
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cot(angle.w));
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}
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// asec
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template <typename genType>
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inline genType asec
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asec' only accept floating-point values");
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return acos(genType(1) / x);
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}
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template <typename valType>
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inline detail::tvec2<valType> asec
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(
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detail::tvec2<valType> const & x
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)
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{
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return detail::tvec2<valType>(
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asec(x.x),
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asec(x.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> asec
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(
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detail::tvec3<valType> const & x
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)
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{
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return detail::tvec3<valType>(
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asec(x.x),
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asec(x.y),
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asec(x.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> asec
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(
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detail::tvec4<valType> const & x
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)
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{
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return detail::tvec4<valType>(
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asec(x.x),
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asec(x.y),
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asec(x.z),
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asec(x.w));
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}
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// acsc
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template <typename genType>
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inline genType acsc
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acsc' only accept floating-point values");
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return asin(genType(1) / x);
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}
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template <typename valType>
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inline detail::tvec2<valType> acsc
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(
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detail::tvec2<valType> const & x
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)
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{
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return detail::tvec2<valType>(
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acsc(x.x),
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acsc(x.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> acsc
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(
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detail::tvec3<valType> const & x
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)
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{
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return detail::tvec3<valType>(
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acsc(x.x),
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acsc(x.y),
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acsc(x.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> acsc
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(
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detail::tvec4<valType> const & x
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)
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{
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return detail::tvec4<valType>(
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acsc(x.x),
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acsc(x.y),
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acsc(x.z),
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acsc(x.w));
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}
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// acot
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template <typename genType>
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inline genType acot
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acot' only accept floating-point values");
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genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
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return pi_over_2 - atan(x);
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}
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template <typename valType>
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inline detail::tvec2<valType> acot
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(
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detail::tvec2<valType> const & x
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)
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{
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return detail::tvec2<valType>(
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acot(x.x),
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acot(x.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> acot
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(
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detail::tvec3<valType> const & x
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)
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{
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return detail::tvec3<valType>(
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acot(x.x),
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acot(x.y),
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acot(x.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> acot
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(
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detail::tvec4<valType> const & x
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)
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{
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return detail::tvec4<valType>(
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acot(x.x),
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acot(x.y),
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acot(x.z),
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acot(x.w));
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}
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// sech
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template <typename genType>
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inline genType sech
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sech' only accept floating-point values");
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return genType(1) / glm::cosh(angle);
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}
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template <typename valType>
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inline detail::tvec2<valType> sech
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(
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detail::tvec2<valType> const & angle
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)
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{
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return detail::tvec2<valType>(
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sech(angle.x),
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sech(angle.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> sech
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(
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detail::tvec3<valType> const & angle
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)
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{
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return detail::tvec3<valType>(
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sech(angle.x),
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sech(angle.y),
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sech(angle.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> sech
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(
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detail::tvec4<valType> const & angle
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)
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{
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return detail::tvec4<valType>(
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sech(angle.x),
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sech(angle.y),
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sech(angle.z),
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sech(angle.w));
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}
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// csch
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template <typename genType>
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inline genType csch
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'csch' only accept floating-point values");
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return genType(1) / glm::sinh(angle);
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}
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template <typename valType>
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inline detail::tvec2<valType> csch
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(
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detail::tvec2<valType> const & angle
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)
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{
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return detail::tvec2<valType>(
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csch(angle.x),
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csch(angle.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> csch
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(
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detail::tvec3<valType> const & angle
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)
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{
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return detail::tvec3<valType>(
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csch(angle.x),
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csch(angle.y),
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csch(angle.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> csch
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(
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detail::tvec4<valType> const & angle
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)
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{
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return detail::tvec4<valType>(
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csch(angle.x),
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csch(angle.y),
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csch(angle.z),
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csch(angle.w));
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}
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// coth
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template <typename genType>
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inline genType coth
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(
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genType const & angle
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'coth' only accept floating-point values");
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return glm::cosh(angle) / glm::sinh(angle);
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}
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template <typename valType>
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inline detail::tvec2<valType> coth
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(
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detail::tvec2<valType> const & angle
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)
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{
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return detail::tvec2<valType>(
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coth(angle.x),
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coth(angle.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> coth
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(
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detail::tvec3<valType> const & angle
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)
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{
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return detail::tvec3<valType>(
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coth(angle.x),
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coth(angle.y),
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coth(angle.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> coth
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(
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detail::tvec4<valType> const & angle
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)
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{
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return detail::tvec4<valType>(
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coth(angle.x),
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coth(angle.y),
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coth(angle.z),
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coth(angle.w));
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}
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// asech
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template <typename genType>
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inline genType asech
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asech' only accept floating-point values");
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return acosh(genType(1) / x);
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}
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template <typename valType>
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inline detail::tvec2<valType> asech
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(
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detail::tvec2<valType> const & x
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)
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{
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return detail::tvec2<valType>(
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asech(x.x),
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asech(x.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> asech
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(
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detail::tvec3<valType> const & x
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)
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{
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return detail::tvec3<valType>(
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asech(x.x),
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asech(x.y),
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asech(x.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> asech
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(
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detail::tvec4<valType> const & x
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)
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{
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return detail::tvec4<valType>(
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asech(x.x),
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asech(x.y),
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asech(x.z),
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asech(x.w));
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}
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// acsch
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template <typename genType>
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inline genType acsch
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acsch' only accept floating-point values");
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return asinh(genType(1) / x);
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}
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template <typename valType>
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inline detail::tvec2<valType> acsch
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(
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detail::tvec2<valType> const & x
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)
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{
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return detail::tvec2<valType>(
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acsch(x.x),
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acsch(x.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> acsch
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(
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detail::tvec3<valType> const & x
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)
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{
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return detail::tvec3<valType>(
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acsch(x.x),
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acsch(x.y),
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acsch(x.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> acsch
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(
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detail::tvec4<valType> const & x
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)
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{
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return detail::tvec4<valType>(
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acsch(x.x),
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acsch(x.y),
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acsch(x.z),
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acsch(x.w));
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}
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// acoth
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template <typename genType>
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inline genType acoth
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(
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genType const & x
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acoth' only accept floating-point values");
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return atanh(genType(1) / x);
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}
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template <typename valType>
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inline detail::tvec2<valType> acoth
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(
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detail::tvec2<valType> const & x
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)
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{
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return detail::tvec2<valType>(
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acoth(x.x),
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acoth(x.y));
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}
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template <typename valType>
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inline detail::tvec3<valType> acoth
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(
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detail::tvec3<valType> const & x
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)
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{
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return detail::tvec3<valType>(
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acoth(x.x),
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acoth(x.y),
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acoth(x.z));
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}
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template <typename valType>
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inline detail::tvec4<valType> acoth
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(
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detail::tvec4<valType> const & x
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)
|
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{
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return detail::tvec4<valType>(
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acoth(x.x),
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acoth(x.y),
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acoth(x.z),
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acoth(x.w));
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}
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}//namespace reciprocal
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}//namespace gtx
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}//namespace glm
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