glm/glm/gtx/simd_mat4.hpp
2010-12-16 23:33:04 +00:00

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-07
// Updated : 2009-05-07
// Licence : This source is under MIT License
// File : glm/gtx/simd_vec4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - intrinsic
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_simd_mat4
#define glm_gtx_simd_mat4
// Dependency:
#include "../glm.hpp"
#include "../core/intrinsic_matrix.hpp"
#include "../gtx/simd_vec4.hpp"
namespace glm
{
namespace detail
{
GLM_ALIGNED(struct, 16) fmat4x4SIMD
{
enum ctor{null};
typedef float value_type;
typedef fvec4SIMD col_type;
typedef fvec4SIMD row_type;
typedef std::size_t size_type;
static size_type value_size();
static size_type col_size();
static size_type row_size();
static bool is_matrix();
fvec4SIMD Data[4];
//////////////////////////////////////
// Constructors
fmat4x4SIMD();
explicit fmat4x4SIMD(float const & s);
explicit fmat4x4SIMD(
float const & x0, float const & y0, float const & z0, float const & w0,
float const & x1, float const & y1, float const & z1, float const & w1,
float const & x2, float const & y2, float const & z2, float const & w2,
float const & x3, float const & y3, float const & z3, float const & w3);
explicit fmat4x4SIMD(
fvec4SIMD const & v0,
fvec4SIMD const & v1,
fvec4SIMD const & v2,
fvec4SIMD const & v3);
explicit fmat4x4SIMD(
tmat4x4<float> const & m);
// Conversions
//template <typename U>
//explicit tmat4x4(tmat4x4<U> const & m);
//explicit tmat4x4(tmat2x2<T> const & x);
//explicit tmat4x4(tmat3x3<T> const & x);
//explicit tmat4x4(tmat2x3<T> const & x);
//explicit tmat4x4(tmat3x2<T> const & x);
//explicit tmat4x4(tmat2x4<T> const & x);
//explicit tmat4x4(tmat4x2<T> const & x);
//explicit tmat4x4(tmat3x4<T> const & x);
//explicit tmat4x4(tmat4x3<T> const & x);
// Accesses
fvec4SIMD & operator[](size_type i);
fvec4SIMD const & operator[](size_type i) const;
// Unary updatable operators
fmat4x4SIMD & operator= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator+= (float const & s);
fmat4x4SIMD & operator+= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator-= (float const & s);
fmat4x4SIMD & operator-= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator*= (float const & s);
fmat4x4SIMD & operator*= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator/= (float const & s);
fmat4x4SIMD & operator/= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator++ ();
fmat4x4SIMD & operator-- ();
};
// Binary operators
fmat4x4SIMD operator+ (fmat4x4SIMD const & m, float const & s);
fmat4x4SIMD operator+ (float const & s, fmat4x4SIMD const & m);
fmat4x4SIMD operator+ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
fmat4x4SIMD operator- (fmat4x4SIMD const & m, float const & s);
fmat4x4SIMD operator- (float const & s, fmat4x4SIMD const & m);
fmat4x4SIMD operator- (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
fmat4x4SIMD operator* (fmat4x4SIMD const & m, float const & s);
fmat4x4SIMD operator* (float const & s, fmat4x4SIMD const & m);
fvec4SIMD operator* (fmat4x4SIMD const & m, fvec4SIMD const & v);
fvec4SIMD operator* (fvec4SIMD const & v, fmat4x4SIMD const & m);
fmat4x4SIMD operator* (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
fmat4x4SIMD operator/ (fmat4x4SIMD const & m, float const & s);
fmat4x4SIMD operator/ (float const & s, fmat4x4SIMD const & m);
fvec4SIMD operator/ (fmat4x4SIMD const & m, fvec4SIMD const & v);
fvec4SIMD operator/ (fvec4SIMD const & v, fmat4x4SIMD const & m);
fmat4x4SIMD operator/ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
// Unary constant operators
fmat4x4SIMD const operator- (fmat4x4SIMD const & m);
fmat4x4SIMD const operator-- (fmat4x4SIMD const & m, int);
fmat4x4SIMD const operator++ (fmat4x4SIMD const & m, int);
}//namespace detail
namespace gtx{
//! GLM_GTX_simd_mat4 extension: SIMD implementation of vec4 type.
namespace simd_mat4
{
typedef detail::fmat4x4SIMD simd_mat4;
//! Returns the transposed matrix of x
//! (From GLM_GTX_simd_mat4 extension).
detail::fmat4x4SIMD simd_transpose(detail::fmat4x4SIMD const & m);
//! Return the determinant of a mat4 matrix.
//! (From GLM_GTX_simd_mat4 extension).
float simd_determinant(detail::fmat4x4SIMD const & m);
//! Return the inverse of a mat4 matrix.
//! (From GLM_GTX_simd_mat4 extension).
detail::fmat4x4SIMD simd_inverse(detail::fmat4x4SIMD const & m);
}//namespace simd_mat4
}//namespace gtx
}//namespace glm
#include "simd_mat4.inl"
namespace glm{using namespace gtx::simd_mat4;}
#endif//glm_gtx_simd_mat4