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149 lines
5.0 KiB
C++
149 lines
5.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2009-05-07
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// Updated : 2009-05-07
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// Licence : This source is under MIT License
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// File : glm/gtx/simd_vec4.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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// - intrinsic
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_simd_mat4
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#define glm_gtx_simd_mat4
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// Dependency:
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#include "../glm.hpp"
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#include "../core/intrinsic_matrix.hpp"
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#include "../gtx/simd_vec4.hpp"
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namespace glm
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{
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namespace detail
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{
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GLM_ALIGNED(struct, 16) fmat4x4SIMD
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{
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enum ctor{null};
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typedef float value_type;
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typedef fvec4SIMD col_type;
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typedef fvec4SIMD row_type;
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typedef std::size_t size_type;
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static size_type value_size();
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static size_type col_size();
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static size_type row_size();
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static bool is_matrix();
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fvec4SIMD Data[4];
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//////////////////////////////////////
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// Constructors
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fmat4x4SIMD();
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explicit fmat4x4SIMD(float const & s);
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explicit fmat4x4SIMD(
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float const & x0, float const & y0, float const & z0, float const & w0,
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float const & x1, float const & y1, float const & z1, float const & w1,
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float const & x2, float const & y2, float const & z2, float const & w2,
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float const & x3, float const & y3, float const & z3, float const & w3);
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explicit fmat4x4SIMD(
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fvec4SIMD const & v0,
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fvec4SIMD const & v1,
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fvec4SIMD const & v2,
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fvec4SIMD const & v3);
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explicit fmat4x4SIMD(
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tmat4x4<float> const & m);
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// Conversions
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//template <typename U>
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//explicit tmat4x4(tmat4x4<U> const & m);
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//explicit tmat4x4(tmat2x2<T> const & x);
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//explicit tmat4x4(tmat3x3<T> const & x);
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//explicit tmat4x4(tmat2x3<T> const & x);
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//explicit tmat4x4(tmat3x2<T> const & x);
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//explicit tmat4x4(tmat2x4<T> const & x);
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//explicit tmat4x4(tmat4x2<T> const & x);
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//explicit tmat4x4(tmat3x4<T> const & x);
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//explicit tmat4x4(tmat4x3<T> const & x);
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// Accesses
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fvec4SIMD & operator[](size_type i);
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fvec4SIMD const & operator[](size_type i) const;
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// Unary updatable operators
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fmat4x4SIMD & operator= (fmat4x4SIMD const & m);
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fmat4x4SIMD & operator+= (float const & s);
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fmat4x4SIMD & operator+= (fmat4x4SIMD const & m);
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fmat4x4SIMD & operator-= (float const & s);
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fmat4x4SIMD & operator-= (fmat4x4SIMD const & m);
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fmat4x4SIMD & operator*= (float const & s);
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fmat4x4SIMD & operator*= (fmat4x4SIMD const & m);
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fmat4x4SIMD & operator/= (float const & s);
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fmat4x4SIMD & operator/= (fmat4x4SIMD const & m);
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fmat4x4SIMD & operator++ ();
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fmat4x4SIMD & operator-- ();
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};
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// Binary operators
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fmat4x4SIMD operator+ (fmat4x4SIMD const & m, float const & s);
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fmat4x4SIMD operator+ (float const & s, fmat4x4SIMD const & m);
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fmat4x4SIMD operator+ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
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fmat4x4SIMD operator- (fmat4x4SIMD const & m, float const & s);
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fmat4x4SIMD operator- (float const & s, fmat4x4SIMD const & m);
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fmat4x4SIMD operator- (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
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fmat4x4SIMD operator* (fmat4x4SIMD const & m, float const & s);
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fmat4x4SIMD operator* (float const & s, fmat4x4SIMD const & m);
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fvec4SIMD operator* (fmat4x4SIMD const & m, fvec4SIMD const & v);
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fvec4SIMD operator* (fvec4SIMD const & v, fmat4x4SIMD const & m);
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fmat4x4SIMD operator* (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
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fmat4x4SIMD operator/ (fmat4x4SIMD const & m, float const & s);
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fmat4x4SIMD operator/ (float const & s, fmat4x4SIMD const & m);
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fvec4SIMD operator/ (fmat4x4SIMD const & m, fvec4SIMD const & v);
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fvec4SIMD operator/ (fvec4SIMD const & v, fmat4x4SIMD const & m);
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fmat4x4SIMD operator/ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
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// Unary constant operators
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fmat4x4SIMD const operator- (fmat4x4SIMD const & m);
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fmat4x4SIMD const operator-- (fmat4x4SIMD const & m, int);
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fmat4x4SIMD const operator++ (fmat4x4SIMD const & m, int);
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}//namespace detail
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namespace gtx{
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//! GLM_GTX_simd_mat4 extension: SIMD implementation of vec4 type.
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namespace simd_mat4
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{
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typedef detail::fmat4x4SIMD simd_mat4;
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//! Returns the transposed matrix of x
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD simd_transpose(detail::fmat4x4SIMD const & m);
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//! Return the determinant of a mat4 matrix.
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//! (From GLM_GTX_simd_mat4 extension).
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float simd_determinant(detail::fmat4x4SIMD const & m);
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//! Return the inverse of a mat4 matrix.
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//! (From GLM_GTX_simd_mat4 extension).
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detail::fmat4x4SIMD simd_inverse(detail::fmat4x4SIMD const & m);
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}//namespace simd_mat4
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}//namespace gtx
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}//namespace glm
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#include "simd_mat4.inl"
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namespace glm{using namespace gtx::simd_mat4;}
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#endif//glm_gtx_simd_mat4
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