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69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/// @ref gtx_rotate_normalized_axis
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/// @file glm/gtx/rotate_normalized_axis.hpp
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///
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/// @see core (dependence)
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/// @see gtc_matrix_transform
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/// @see gtc_quaternion
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///
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/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
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/// @ingroup gtx
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///
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/// @brief Quaternions and matrices rotations around normalized axis.
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///
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/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/epsilon.hpp"
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#include "../gtc/quaternion.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_rotate_normalized_axis is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#endif
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_rotate_normalized_axis
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/// @{
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/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
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///
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/// @param m Input matrix multiplied by this rotation matrix.
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/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param axis Rotation axis, must be normalized.
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/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
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///
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/// @see gtx_rotate_normalized_axis
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/// @see - rotate(T angle, T x, T y, T z)
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/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
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/// @see - rotate(T angle, tvec3<T, P> const & v)
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis(
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tmat4x4<T, P> const & m,
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T const & angle,
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tvec3<T, P> const & axis);
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/// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
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///
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/// @param q Source orientation
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/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param axis Normalized axis of the rotation, must be normalized.
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///
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/// @see gtx_rotate_normalized_axis
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis(
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tquat<T, P> const & q,
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T const & angle,
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tvec3<T, P> const & axis);
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/// @}
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}//namespace glm
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#include "rotate_normalized_axis.inl"
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