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<li class="navelem"><a class="el" href="dir_934f46a345653ef2b3014a1b37a162c1.html">G:</a></li><li class="navelem"><a class="el" href="dir_98f7f9d41f9d3029bd68cf237526a774.html">Source</a></li><li class="navelem"><a class="el" href="dir_9344afb825aed5e2f5be1d2015dde43c.html">G-Truc</a></li><li class="navelem"><a class="el" href="dir_45973f864e07b2505003ae343b7c8af7.html">glm</a></li><li class="navelem"><a class="el" href="dir_304be5dfae1339a7705426c0b536faf2.html">glm</a></li><li class="navelem"><a class="el" href="dir_7997edb062bdde9a99cb6835d42b0d9d.html">gtc</a></li> </ul>
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<div class="title">matrix_transform.hpp</div> </div>
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<div class="contents">
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<a href="a00066.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// Dependencies</span></div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "../mat4x4.hpp"</span></div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "../vec2.hpp"</span></div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "../vec3.hpp"</span></div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "../vec4.hpp"</span></div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "../gtc/constants.hpp"</span></div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)</span></div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor"># pragma message("GLM: GLM_GTC_matrix_transform extension included")</span></div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="a00135.html">glm</a></div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00157.html#ga1a4ecc4ad82652b8fb14dcb087879284">translate</a>(</div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& m,</div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  vec<3, T, Q> <span class="keyword">const</span>& v);</div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  </div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00157.html#gaee9e865eaa9776370996da2940873fd4">rotate</a>(</div>
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<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& m,</div>
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<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  T <a class="code" href="a00160.html#gaaee6c856cae3217d274a240238cb6373">angle</a>,</div>
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<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  vec<3, T, Q> <span class="keyword">const</span>& <a class="code" href="a00160.html#gaaf2707d3081789ce097daaa6e54d5287">axis</a>);</div>
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<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div>
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00157.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a>(</div>
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<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& m,</div>
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<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  vec<3, T, Q> <span class="keyword">const</span>& v);</div>
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<div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div>
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<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#gae5b6b40ed882cd56cd7cb97701909c06">ortho</a>(</div>
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<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  T left,</div>
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  T right,</div>
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  T bottom,</div>
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<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  T top,</div>
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<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  T zNear,</div>
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<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  T zFar);</div>
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<div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div>
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<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#gad122a79aadaa5529cec4ac197203db7f">orthoLH</a>(</div>
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<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  T left,</div>
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  T right,</div>
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<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  T bottom,</div>
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<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  T top,</div>
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<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  T zNear,</div>
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<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  T zFar);</div>
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<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> </div>
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<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga16264c9b838edeb9dd1de7a1010a13a4">orthoRH</a>(</div>
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<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  T left,</div>
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<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  T right,</div>
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<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  T bottom,</div>
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<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  T top,</div>
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<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  T zNear,</div>
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<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  T zFar);</div>
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<div class="line"><a name="l00135"></a><span class="lineno"> 135</span> </div>
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<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#gae5b6b40ed882cd56cd7cb97701909c06">ortho</a>(</div>
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<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  T left,</div>
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<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  T right,</div>
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<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  T bottom,</div>
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<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  T top);</div>
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<div class="line"><a name="l00148"></a><span class="lineno"> 148</span> </div>
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<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">frustum</a>(</div>
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<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  T left,</div>
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<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  T right,</div>
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<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  T bottom,</div>
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<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  T top,</div>
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<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  T near,</div>
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<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  T far);</div>
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<div class="line"><a name="l00162"></a><span class="lineno"> 162</span> </div>
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<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#gae4277c37f61d81da01bc9db14ea90296">frustumLH</a>(</div>
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<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  T left,</div>
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<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  T right,</div>
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<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  T bottom,</div>
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<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  T top,</div>
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<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  T near,</div>
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<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  T far);</div>
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<div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div>
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<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga4366ab45880c6c5f8b3e8c371ca4b136">frustumRH</a>(</div>
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<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  T left,</div>
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<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  T right,</div>
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<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  T bottom,</div>
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<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  T top,</div>
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<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  T near,</div>
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<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  T far);</div>
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<div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div>
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<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga747c8cf99458663dd7ad1bb3a2f07787">perspective</a>(</div>
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<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  T fovy,</div>
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<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  T aspect,</div>
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<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  T near,</div>
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<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  T far);</div>
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<div class="line"><a name="l00204"></a><span class="lineno"> 204</span> </div>
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<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga26b88757fbd90601b80768a7e1ad3aa1">perspectiveRH</a>(</div>
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<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  T fovy,</div>
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<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  T aspect,</div>
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<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  T near,</div>
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<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  T far);</div>
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<div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div>
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<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">perspectiveLH</a>(</div>
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<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  T fovy,</div>
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<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  T aspect,</div>
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<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  T near,</div>
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<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  T far);</div>
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<div class="line"><a name="l00234"></a><span class="lineno"> 234</span> </div>
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<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#gaebd02240fd36e85ad754f02ddd9a560d">perspectiveFov</a>(</div>
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<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  T fov,</div>
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<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  T width,</div>
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<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>  T height,</div>
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<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>  T near,</div>
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<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  T far);</div>
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<div class="line"><a name="l00251"></a><span class="lineno"> 251</span> </div>
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<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#gaf32bf563f28379c68554a44ee60c6a85">perspectiveFovRH</a>(</div>
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<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  T fov,</div>
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<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>  T width,</div>
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<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  T height,</div>
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<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>  T near,</div>
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<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  T far);</div>
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<div class="line"><a name="l00268"></a><span class="lineno"> 268</span> </div>
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<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga6aebe16c164bd8e52554cbe0304ef4aa">perspectiveFovLH</a>(</div>
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<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  T fov,</div>
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<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>  T width,</div>
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<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  T height,</div>
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<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>  T near,</div>
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<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  T far);</div>
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<div class="line"><a name="l00285"></a><span class="lineno"> 285</span> </div>
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<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga44fa38a18349450325cae2661bb115ca">infinitePerspective</a>(</div>
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<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00296"></a><span class="lineno"> 296</span> </div>
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<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga3201b30f5b3ea0f933246d87bfb992a9">infinitePerspectiveLH</a>(</div>
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<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00307"></a><span class="lineno"> 307</span> </div>
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<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#ga99672ffe5714ef478dab2437255fe7e1">infinitePerspectiveRH</a>(</div>
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<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00318"></a><span class="lineno"> 318</span> </div>
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<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
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<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00329"></a><span class="lineno"> 329</span> </div>
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<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00157.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
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<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  T fovy, T aspect, T near, T ep);</div>
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<div class="line"><a name="l00341"></a><span class="lineno"> 341</span> </div>
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<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q></div>
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<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00157.html#gaf36e96033f456659e6705472a06b6e11">project</a>(</div>
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<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  vec<3, T, Q> <span class="keyword">const</span>& obj,</div>
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<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& model,</div>
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<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& <a class="code" href="a00211.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>,</div>
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<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>  vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
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<div class="line"><a name="l00359"></a><span class="lineno"> 359</span> </div>
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<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q></div>
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<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00157.html#ga36641e5d60f994e01c3d8f56b10263d2">unProject</a>(</div>
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<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>  vec<3, T, Q> <span class="keyword">const</span>& win,</div>
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<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& model,</div>
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<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>  mat<4, 4, T, Q> <span class="keyword">const</span>& <a class="code" href="a00211.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>,</div>
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<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
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<div class="line"><a name="l00377"></a><span class="lineno"> 377</span> </div>
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<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q, <span class="keyword">typename</span> U></div>
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<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00157.html#gaf6b21eadb7ac2ecbbe258a9a233b4c82">pickMatrix</a>(</div>
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<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  vec<2, T, Q> <span class="keyword">const</span>& center,</div>
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<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>  vec<2, T, Q> <span class="keyword">const</span>& delta,</div>
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<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  vec<4, U, Q> <span class="keyword">const</span>& viewport);</div>
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<div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div>
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<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00157.html#gaa64aa951a0e99136bba9008d2b59c78e">lookAt</a>(</div>
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<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  vec<3, T, Q> <span class="keyword">const</span>& eye,</div>
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<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  vec<3, T, Q> <span class="keyword">const</span>& center,</div>
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<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  vec<3, T, Q> <span class="keyword">const</span>& up);</div>
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<div class="line"><a name="l00406"></a><span class="lineno"> 406</span> </div>
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<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00415"></a><span class="lineno"> 415</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00157.html#gacfa12c8889c754846bc20c65d9b5c701">lookAtRH</a>(</div>
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<div class="line"><a name="l00416"></a><span class="lineno"> 416</span>  vec<3, T, Q> <span class="keyword">const</span>& eye,</div>
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<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>  vec<3, T, Q> <span class="keyword">const</span>& center,</div>
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<div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  vec<3, T, Q> <span class="keyword">const</span>& up);</div>
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<div class="line"><a name="l00419"></a><span class="lineno"> 419</span> </div>
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<div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00428"></a><span class="lineno"> 428</span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00157.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">lookAtLH</a>(</div>
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<div class="line"><a name="l00429"></a><span class="lineno"> 429</span>  vec<3, T, Q> <span class="keyword">const</span>& eye,</div>
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<div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  vec<3, T, Q> <span class="keyword">const</span>& center,</div>
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<div class="line"><a name="l00431"></a><span class="lineno"> 431</span>  vec<3, T, Q> <span class="keyword">const</span>& up);</div>
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<div class="line"><a name="l00432"></a><span class="lineno"> 432</span> </div>
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<div class="line"><a name="l00434"></a><span class="lineno"> 434</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div>
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<div class="line"><a name="l00436"></a><span class="lineno"> 436</span> <span class="preprocessor">#include "matrix_transform.inl"</span></div>
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<div class="ttc" id="a00157_html_ga36641e5d60f994e01c3d8f56b10263d2"><div class="ttname"><a href="a00157.html#ga36641e5d60f994e01c3d8f56b10263d2">glm::unProject</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </div></div>
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<div class="ttc" id="a00157_html_ga6aebe16c164bd8e52554cbe0304ef4aa"><div class="ttname"><a href="a00157.html#ga6aebe16c164bd8e52554cbe0304ef4aa">glm::perspectiveFovLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a left handed perspective projection matrix based on a field of view. </div></div>
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<div class="ttc" id="a00157_html_ga44fa38a18349450325cae2661bb115ca"><div class="ttname"><a href="a00157.html#ga44fa38a18349450325cae2661bb115ca">glm::infinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...</div></div>
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<div class="ttc" id="a00157_html_gaee9e865eaa9776370996da2940873fd4"><div class="ttname"><a href="a00157.html#gaee9e865eaa9776370996da2940873fd4">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)</div><div class="ttdoc">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </div></div>
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<div class="ttc" id="a00157_html_ga3201b30f5b3ea0f933246d87bfb992a9"><div class="ttname"><a href="a00157.html#ga3201b30f5b3ea0f933246d87bfb992a9">glm::infinitePerspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
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<div class="ttc" id="a00157_html_gaf6b21eadb7ac2ecbbe258a9a233b4c82"><div class="ttname"><a href="a00157.html#gaf6b21eadb7ac2ecbbe258a9a233b4c82">glm::pickMatrix</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Define a picking region. </div></div>
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<div class="ttc" id="a00157_html_gaf32bf563f28379c68554a44ee60c6a85"><div class="ttname"><a href="a00157.html#gaf32bf563f28379c68554a44ee60c6a85">glm::perspectiveFovRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a right handed perspective projection matrix based on a field of view. </div></div>
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<div class="ttc" id="a00157_html_ga0bcd4542e0affc63a0b8c08fcb839ea9"><div class="ttname"><a href="a00157.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">glm::frustum</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix with default handedness. </div></div>
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<div class="ttc" id="a00135_html"><div class="ttname"><a href="a00135.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
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<div class="ttc" id="a00157_html_ga4366ab45880c6c5f8b3e8c371ca4b136"><div class="ttname"><a href="a00157.html#ga4366ab45880c6c5f8b3e8c371ca4b136">glm::frustumRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
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<div class="ttc" id="a00157_html_ga05051adbee603fb3c5095d8cf5cc229b"><div class="ttname"><a href="a00157.html#ga05051adbee603fb3c5095d8cf5cc229b">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
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<div class="ttc" id="a00157_html_ga99672ffe5714ef478dab2437255fe7e1"><div class="ttname"><a href="a00157.html#ga99672ffe5714ef478dab2437255fe7e1">glm::infinitePerspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
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<div class="ttc" id="a00157_html_gacfa12c8889c754846bc20c65d9b5c701"><div class="ttname"><a href="a00157.html#gacfa12c8889c754846bc20c65d9b5c701">glm::lookAtRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)</div><div class="ttdoc">Build a right handed look at view matrix. </div></div>
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<div class="ttc" id="a00157_html_ga16264c9b838edeb9dd1de7a1010a13a4"><div class="ttname"><a href="a00157.html#ga16264c9b838edeb9dd1de7a1010a13a4">glm::orthoRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handedness. </div></div>
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<div class="ttc" id="a00160_html_gaaf2707d3081789ce097daaa6e54d5287"><div class="ttname"><a href="a00160.html#gaaf2707d3081789ce097daaa6e54d5287">glm::axis</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > axis(tquat< T, Q > const &x)</div><div class="ttdoc">Returns the q rotation axis. </div></div>
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<div class="ttc" id="a00157_html_ga26b88757fbd90601b80768a7e1ad3aa1"><div class="ttname"><a href="a00157.html#ga26b88757fbd90601b80768a7e1ad3aa1">glm::perspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00157_html_gaebd02240fd36e85ad754f02ddd9a560d"><div class="ttname"><a href="a00157.html#gaebd02240fd36e85ad754f02ddd9a560d">glm::perspectiveFov</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view and the default handedness. </div></div>
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<div class="ttc" id="a00157_html_gab2c09e25b0a16d3a9d89cc85bbae41b0"><div class="ttname"><a href="a00157.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">glm::lookAtLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)</div><div class="ttdoc">Build a left handed look at view matrix. </div></div>
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<div class="ttc" id="a00160_html_gaaee6c856cae3217d274a240238cb6373"><div class="ttname"><a href="a00160.html#gaaee6c856cae3217d274a240238cb6373">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat< T, Q > const &x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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<div class="ttc" id="a00157_html_ga9bd34951dc7022ac256fcb51d7f6fc2f"><div class="ttname"><a href="a00157.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">glm::perspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00157_html_gae4277c37f61d81da01bc9db14ea90296"><div class="ttname"><a href="a00157.html#gae4277c37f61d81da01bc9db14ea90296">glm::frustumLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
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<div class="ttc" id="a00157_html_gaa64aa951a0e99136bba9008d2b59c78e"><div class="ttname"><a href="a00157.html#gaa64aa951a0e99136bba9008d2b59c78e">glm::lookAt</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)</div><div class="ttdoc">Build a look at view matrix based on the default handedness. </div></div>
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<div class="ttc" id="a00157_html_gad122a79aadaa5529cec4ac197203db7f"><div class="ttname"><a href="a00157.html#gad122a79aadaa5529cec4ac197203db7f">glm::orthoLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handedness. </div></div>
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<div class="ttc" id="a00211_html_ga58384b7170801dd513de46f87c7fb00e"><div class="ttname"><a href="a00211.html#ga58384b7170801dd513de46f87c7fb00e">glm::proj</a></div><div class="ttdeci">GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)</div><div class="ttdoc">Projects x on Normal. </div></div>
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<div class="ttc" id="a00157_html_gae5b6b40ed882cd56cd7cb97701909c06"><div class="ttname"><a href="a00157.html#gae5b6b40ed882cd56cd7cb97701909c06">glm::ortho</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top)</div><div class="ttdoc">Creates a matrix for projecting two-dimensional coordinates onto the screen. </div></div>
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<div class="ttc" id="a00157_html_gaf36e96033f456659e6705472a06b6e11"><div class="ttname"><a href="a00157.html#gaf36e96033f456659e6705472a06b6e11">glm::project</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > project(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </div></div>
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<div class="ttc" id="a00157_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00157.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness. </div></div>
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<div class="ttc" id="a00157_html_ga1a4ecc4ad82652b8fb14dcb087879284"><div class="ttname"><a href="a00157.html#ga1a4ecc4ad82652b8fb14dcb087879284">glm::translate</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)</div><div class="ttdoc">Builds a translation 4 * 4 matrix created from a vector of 3 components. </div></div>
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<div class="ttc" id="a00157_html_gaf5b3c85ff6737030a1d2214474ffa7a8"><div class="ttname"><a href="a00157.html#gaf5b3c85ff6737030a1d2214474ffa7a8">glm::tweakedInfinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...</div></div>
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