mirror of
https://github.com/g-truc/glm.git
synced 2024-12-02 20:44:35 +00:00
218 lines
5.3 KiB
C++
218 lines
5.3 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
/// OpenGL Mathematics (glm.g-truc.net)
|
|
///
|
|
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
|
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
/// of this software and associated documentation files (the "Software"), to deal
|
|
/// in the Software without restriction, including without limitation the rights
|
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
/// copies of the Software, and to permit persons to whom the Software is
|
|
/// furnished to do so, subject to the following conditions:
|
|
///
|
|
/// The above copyright notice and this permission notice shall be included in
|
|
/// all copies or substantial portions of the Software.
|
|
///
|
|
/// Restrictions:
|
|
/// By making use of the Software for military purposes, you choose to make
|
|
/// a Bunny unhappy.
|
|
///
|
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
/// THE SOFTWARE.
|
|
///
|
|
/// @ref gtx_rotate_vector
|
|
/// @file glm/gtx/rotate_vector.inl
|
|
/// @date 2006-11-02 / 2011-06-07
|
|
/// @author Christophe Riccio
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
namespace glm
|
|
{
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec3<T, P> slerp
|
|
(
|
|
tvec3<T, P> const & x,
|
|
tvec3<T, P> const & y,
|
|
T const & a
|
|
)
|
|
{
|
|
// get cosine of angle between vectors (-1 -> 1)
|
|
T CosAlpha = dot(x, y);
|
|
// get angle (0 -> pi)
|
|
T Alpha = acos(CosAlpha);
|
|
// get sine of angle between vectors (0 -> 1)
|
|
T SinAlpha = sin(Alpha);
|
|
// this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi
|
|
T t1 = sin((static_cast<T>(1) - a) * Alpha) / SinAlpha;
|
|
T t2 = sin(a * Alpha) / SinAlpha;
|
|
|
|
// interpolate src vectors
|
|
return x * t1 + y * t2;
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec2<T, P> rotate
|
|
(
|
|
tvec2<T, P> const & v,
|
|
T const & angle
|
|
)
|
|
{
|
|
tvec2<T, P> Result;
|
|
T const Cos(cos(angle));
|
|
T const Sin(sin(angle));
|
|
|
|
Result.x = v.x * Cos - v.y * Sin;
|
|
Result.y = v.x * Sin + v.y * Cos;
|
|
return Result;
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec3<T, P> rotate
|
|
(
|
|
tvec3<T, P> const & v,
|
|
T const & angle,
|
|
tvec3<T, P> const & normal
|
|
)
|
|
{
|
|
return tmat3x3<T, P>(glm::rotate(angle, normal)) * v;
|
|
}
|
|
/*
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec3<T, P> rotateGTX(
|
|
const tvec3<T, P>& x,
|
|
T angle,
|
|
const tvec3<T, P>& normal)
|
|
{
|
|
const T Cos = cos(radians(angle));
|
|
const T Sin = sin(radians(angle));
|
|
return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin;
|
|
}
|
|
*/
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec4<T, P> rotate
|
|
(
|
|
tvec4<T, P> const & v,
|
|
T const & angle,
|
|
tvec3<T, P> const & normal
|
|
)
|
|
{
|
|
return rotate(angle, normal) * v;
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec3<T, P> rotateX
|
|
(
|
|
tvec3<T, P> const & v,
|
|
T const & angle
|
|
)
|
|
{
|
|
tvec3<T, P> Result(v);
|
|
T const Cos(cos(angle));
|
|
T const Sin(sin(angle));
|
|
|
|
Result.y = v.y * Cos - v.z * Sin;
|
|
Result.z = v.y * Sin + v.z * Cos;
|
|
return Result;
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec3<T, P> rotateY
|
|
(
|
|
tvec3<T, P> const & v,
|
|
T const & angle
|
|
)
|
|
{
|
|
tvec3<T, P> Result = v;
|
|
T const Cos(cos(angle));
|
|
T const Sin(sin(angle));
|
|
|
|
Result.x = v.x * Cos + v.z * Sin;
|
|
Result.z = -v.x * Sin + v.z * Cos;
|
|
return Result;
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec3<T, P> rotateZ
|
|
(
|
|
tvec3<T, P> const & v,
|
|
T const & angle
|
|
)
|
|
{
|
|
tvec3<T, P> Result = v;
|
|
T const Cos(cos(angle));
|
|
T const Sin(sin(angle));
|
|
|
|
Result.x = v.x * Cos - v.y * Sin;
|
|
Result.y = v.x * Sin + v.y * Cos;
|
|
return Result;
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec4<T, P> rotateX
|
|
(
|
|
tvec4<T, P> const & v,
|
|
T const & angle
|
|
)
|
|
{
|
|
tvec4<T, P> Result = v;
|
|
T const Cos(cos(angle));
|
|
T const Sin(sin(angle));
|
|
|
|
Result.y = v.y * Cos - v.z * Sin;
|
|
Result.z = v.y * Sin + v.z * Cos;
|
|
return Result;
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec4<T, P> rotateY
|
|
(
|
|
tvec4<T, P> const & v,
|
|
T const & angle
|
|
)
|
|
{
|
|
tvec4<T, P> Result = v;
|
|
T const Cos(cos(angle));
|
|
T const Sin(sin(angle));
|
|
|
|
Result.x = v.x * Cos + v.z * Sin;
|
|
Result.z = -v.x * Sin + v.z * Cos;
|
|
return Result;
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tvec4<T, P> rotateZ
|
|
(
|
|
tvec4<T, P> const & v,
|
|
T const & angle
|
|
)
|
|
{
|
|
tvec4<T, P> Result = v;
|
|
T const Cos(cos(angle));
|
|
T const Sin(sin(angle));
|
|
|
|
Result.x = v.x * Cos - v.y * Sin;
|
|
Result.y = v.x * Sin + v.y * Cos;
|
|
return Result;
|
|
}
|
|
|
|
template <typename T, precision P>
|
|
GLM_FUNC_QUALIFIER tmat4x4<T, P> orientation
|
|
(
|
|
tvec3<T, P> const & Normal,
|
|
tvec3<T, P> const & Up
|
|
)
|
|
{
|
|
if(all(equal(Normal, Up)))
|
|
return tmat4x4<T, P>(T(1));
|
|
|
|
tvec3<T, P> RotationAxis = cross(Up, Normal);
|
|
T Angle = acos(dot(Normal, Up));
|
|
|
|
return rotate(Angle, RotationAxis);
|
|
}
|
|
}//namespace glm
|