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34 lines
676 B
C++
34 lines
676 B
C++
#include <glm/ext/matrix_relational.hpp>
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#include <glm/ext/matrix_mat4x3.hpp>
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#include <glm/ext/vector_vec4.hpp>
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int test_equal()
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{
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int Error = 0;
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Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1;
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Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0;
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return Error;
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}
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int test_notEqual()
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{
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int Error = 0;
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Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1;
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Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_equal();
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Error += test_notEqual();
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return Error;
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}
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