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<li class="navelem"><a class="el" href="dir_885cc87fac2d91e269af0a5a959fa5f6.html">E:</a></li><li class="navelem"><a class="el" href="dir_63ed049134a778d525e06b63afc2c979.html">Github</a></li><li class="navelem"><a class="el" href="dir_c98a9ac98258ab9f831b188d66361a70.html">g-truc</a></li><li class="navelem"><a class="el" href="dir_50f12b6ceb23d7f6adfb377a1ae8b006.html">glm</a></li><li class="navelem"><a class="el" href="dir_fca33f1b5115d46f42c670590789c0d2.html">glm</a></li><li class="navelem"><a class="el" href="dir_628fd60eb37daf5aa9a81e3983c640b7.html">gtx</a></li> </ul>
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<div class="title">rotate_vector.hpp</div> </div>
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<div class="contents">
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<a href="a00719.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>  </div>
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<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>  </div>
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<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Dependency:</span></div>
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<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include "../gtx/transform.hpp"</span></div>
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<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#include "../gtc/epsilon.hpp"</span></div>
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<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#include "../ext/vector_relational.hpp"</span></div>
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<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include "../glm.hpp"</span></div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  </div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor"># error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."</span></div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)</span></div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_rotate_vector extension included")</span></div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  </div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">namespace </span>glm</div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> {</div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  </div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="a00966.html#ga8b11b18ce824174ea1a5a69ea14e2cee"> 41</a></span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00966.html#ga8b11b18ce824174ea1a5a69ea14e2cee">slerp</a>(</div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  vec<3, T, Q> <span class="keyword">const</span>& x,</div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  vec<3, T, Q> <span class="keyword">const</span>& y,</div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  T <span class="keyword">const</span>& a);</div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  </div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="a00966.html#gab64a67b52ff4f86c3ba16595a5a25af6"> 49</a></span>  GLM_FUNC_DECL vec<2, T, Q> <a class="code" href="a00966.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  vec<2, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  T <span class="keyword">const</span>& <a class="code" href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  </div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="a00966.html#ga1ba501ef83d1a009a17ac774cc560f21"> 56</a></span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00966.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  vec<3, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  T <span class="keyword">const</span>& <a class="code" href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>,</div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  vec<3, T, Q> <span class="keyword">const</span>& normal);</div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  </div>
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<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="a00966.html#ga1005f1267ed9c57faa3f24cf6873b961"> 64</a></span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00966.html#ga1005f1267ed9c57faa3f24cf6873b961">rotate</a>(</div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  vec<4, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  T <span class="keyword">const</span>& <a class="code" href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>,</div>
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<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  vec<3, T, Q> <span class="keyword">const</span>& normal);</div>
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<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  </div>
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<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="a00966.html#ga059fdbdba4cca35cdff172a9d0d0afc9"> 72</a></span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00966.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a>(</div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  vec<3, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  T <span class="keyword">const</span>& <a class="code" href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div>
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<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  </div>
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<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="a00966.html#gaebdc8b054ace27d9f62e054531c6f44d"> 79</a></span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00966.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a>(</div>
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<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  vec<3, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  T <span class="keyword">const</span>& <a class="code" href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div>
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<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  </div>
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<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="a00966.html#ga5a048838a03f6249acbacb4dbacf79c4"> 86</a></span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00966.html#ga923b75c6448161053768822d880702e6">rotateZ</a>(</div>
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<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  vec<3, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  T <span class="keyword">const</span>& <a class="code" href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  </div>
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<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="a00966.html#ga4333b1ea8ebf1bd52bc3801a7617398a"> 93</a></span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00966.html#ga4333b1ea8ebf1bd52bc3801a7617398a">rotateX</a>(</div>
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<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  vec<4, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  T <span class="keyword">const</span>& <a class="code" href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div>
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<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  </div>
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<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="a00966.html#ga3ce3db0867b7f8efd878ee34f95a623b"> 100</a></span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00966.html#ga3ce3db0867b7f8efd878ee34f95a623b">rotateY</a>(</div>
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<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  vec<4, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  T <span class="keyword">const</span>& <a class="code" href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div>
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  </div>
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<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="a00966.html#ga923b75c6448161053768822d880702e6"> 107</a></span>  GLM_FUNC_DECL vec<4, T, Q> <a class="code" href="a00966.html#ga923b75c6448161053768822d880702e6">rotateZ</a>(</div>
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<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  vec<4, T, Q> <span class="keyword">const</span>& v,</div>
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<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  T <span class="keyword">const</span>& <a class="code" href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>);</div>
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<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  </div>
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<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div>
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<div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="a00966.html#ga1a32fceb71962e6160e8af295c91930a"> 114</a></span>  GLM_FUNC_DECL mat<4, 4, T, Q> <a class="code" href="a00966.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a>(</div>
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<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  vec<3, T, Q> <span class="keyword">const</span>& Normal,</div>
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  vec<3, T, Q> <span class="keyword">const</span>& Up);</div>
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<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  </div>
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<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  </div>
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<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="preprocessor">#include "rotate_vector.inl"</span></div>
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</div><!-- fragment --></div><!-- contents -->
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<div class="ttc" id="aa00856_html_ga8aa248b31d5ade470c87304df5eb7bd8"><div class="ttname"><a href="a00856.html#ga8aa248b31d5ade470c87304df5eb7bd8">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(qua< T, Q > const &x)</div><div class="ttdoc">Returns the quaternion rotation angle.</div></div>
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<div class="ttc" id="aa00966_html_ga923b75c6448161053768822d880702e6"><div class="ttname"><a href="a00966.html#ga923b75c6448161053768822d880702e6">glm::rotateZ</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Z axis.</div></div>
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<div class="ttc" id="aa00966_html_ga1a32fceb71962e6160e8af295c91930a"><div class="ttname"><a href="a00966.html#ga1a32fceb71962e6160e8af295c91930a">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector.</div></div>
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<div class="ttc" id="aa00966_html_ga8b11b18ce824174ea1a5a69ea14e2cee"><div class="ttname"><a href="a00966.html#ga8b11b18ce824174ea1a5a69ea14e2cee">glm::slerp</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)</div><div class="ttdoc">Returns Spherical interpolation between two vectors.</div></div>
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<div class="ttc" id="aa00966_html_ga3ce3db0867b7f8efd878ee34f95a623b"><div class="ttname"><a href="a00966.html#ga3ce3db0867b7f8efd878ee34f95a623b">glm::rotateY</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Y axis.</div></div>
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<div class="ttc" id="aa00966_html_ga1005f1267ed9c57faa3f24cf6873b961"><div class="ttname"><a href="a00966.html#ga1005f1267ed9c57faa3f24cf6873b961">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)</div><div class="ttdoc">Rotate a four dimensional vector around an axis.</div></div>
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<div class="ttc" id="aa00966_html_ga4333b1ea8ebf1bd52bc3801a7617398a"><div class="ttname"><a href="a00966.html#ga4333b1ea8ebf1bd52bc3801a7617398a">glm::rotateX</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the X axis.</div></div>
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</a> 1.8.18
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