mirror of
https://github.com/g-truc/glm.git
synced 2024-11-23 17:14:36 +00:00
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Created : 2011-04-21
|
|
// Updated : 2011-04-26
|
|
// Licence : This source is under MIT licence
|
|
// File : test/gtx/noise.cpp
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <glm/glm.hpp>
|
|
#include <glm/gtx/noise.hpp>
|
|
#include <iostream>
|
|
|
|
int main()
|
|
{
|
|
float ValueSNoise2D = glm::simplex(glm::vec2(0.5f));
|
|
float ValueSNoise3D = glm::simplex(glm::vec3(0.5f));
|
|
float ValueSNoise4D = glm::simplex(glm::vec4(0.5f));
|
|
|
|
float ValueCNoise2D = glm::perlin(glm::vec2(0.5f));
|
|
float ValueCNoise3D = glm::perlin(glm::vec3(0.5f));
|
|
float ValueCNoise4D = glm::perlin(glm::vec4(0.5f));
|
|
|
|
float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f));
|
|
float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f));
|
|
float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f));
|
|
}
|