glm/glm/gtx/hash.hpp
2015-03-07 14:04:56 +01:00

153 lines
3.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_hash
/// @file glm/gtx/hash.hpp
/// @date 2015-03-07 / 2015-03-07
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_hash GLM_GTX_hash
/// @ingroup gtx
///
/// @brief Add std::hash support for glm types
///
/// <glm/gtx/hash.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include <functional>
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../gtc/vec1.hpp"
#include "../gtc/quaternion.hpp"
#include "../mat2x2.hpp"
#include "../mat2x3.hpp"
#include "../mat2x4.hpp"
#include "../mat3x2.hpp"
#include "../mat3x3.hpp"
#include "../mat3x4.hpp"
#include "../mat4x2.hpp"
#include "../mat4x3.hpp"
#include "../mat4x4.hpp"
namespace std
{
template <typename T>
struct hash<glm::tvec1<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tvec1<T> &v) const;
};
template <typename T>
struct hash<glm::tvec2<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tvec2<T> &v) const;
};
template <typename T>
struct hash<glm::tvec3<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tvec3<T> &v) const;
};
template <typename T>
struct hash<glm::tvec4<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tvec4<T> &v) const;
};
template <typename T>
struct hash<glm::tquat<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tquat<T> &q) const;
};
template <typename T>
struct hash<glm::tmat2x2<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tmat2x2<T> &m) const;
};
template <typename T>
struct hash<glm::tmat2x3<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tmat2x3<T> &m) const;
};
template <typename T>
struct hash<glm::tmat2x4<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tmat2x4<T> &m) const;
};
template <typename T>
struct hash<glm::tmat3x2<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tmat3x2<T> &m) const;
};
template <typename T>
struct hash<glm::tmat3x3<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tmat3x3<T> &m) const;
};
template <typename T>
struct hash<glm::tmat3x4<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tmat3x4<T> &m) const;
};
template <typename T>
struct hash<glm::tmat4x2<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tmat4x2<T> &m) const;
};
template <typename T>
struct hash<glm::tmat4x3<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tmat4x3<T> &m) const;
};
template <typename T>
struct hash<glm::tmat4x4<T>>
{
GLM_FUNC_DECL size_t operator()(const glm::tmat4x4<T> &m) const;
};
} // namespace std
#include "hash.inl"