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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTX_rotate_vector</div> </div>
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<div class="ingroups"><a class="el" href="a00139.html">GTX Extensions (Experimental)</a></div></div><!--header-->
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:ga4da5fddb2f1aa679fdb45abd344efffb"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr class="memitem:ga4da5fddb2f1aa679fdb45abd344efffb"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#ga4da5fddb2f1aa679fdb45abd344efffb">orientation</a> (detail::tvec3< T > const &Normal, detail::tvec3< T > const &Up)</td></tr>
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<tr class="memitem:gab40685a29feeaa0b2ceb5b733421adcb"><td class="memTemplItemLeft" align="right" valign="top">detail::tvec2< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#gab40685a29feeaa0b2ceb5b733421adcb">rotate</a> (detail::tvec2< T > const &v, T const &angle)</td></tr>
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<tr class="memitem:gab556da0efabc9606f198f89a74cb1964"><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#gab556da0efabc9606f198f89a74cb1964">rotate</a> (detail::tvec3< T > const &v, T const &angle, detail::tvec3< T > const &normal)</td></tr>
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<tr class="memitem:ga6e2b5cddfb385e640dfcf1ae7769b910"><td class="memTemplItemLeft" align="right" valign="top">detail::tvec4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#ga6e2b5cddfb385e640dfcf1ae7769b910">rotate</a> (detail::tvec4< T > const &v, T const &angle, detail::tvec3< T > const &normal)</td></tr>
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<tr class="memitem:gaaadca0c077515d56955f3c662a3a3c7f"><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#gaaadca0c077515d56955f3c662a3a3c7f">rotateX</a> (detail::tvec3< T > const &v, T const &angle)</td></tr>
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<tr class="memitem:ga5fb5ea6e3daf540f1445aea068f49eb1"><td class="memTemplItemLeft" align="right" valign="top">detail::tvec4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#ga5fb5ea6e3daf540f1445aea068f49eb1">rotateX</a> (detail::tvec4< T > const &v, T const &angle)</td></tr>
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<tr class="memitem:gacffa0ae7f32f4e2ee7bc1dc0ed290d45"><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#gacffa0ae7f32f4e2ee7bc1dc0ed290d45">rotateY</a> (detail::tvec3< T > const &v, T const &angle)</td></tr>
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<tr class="memitem:ga869410096bb5a69f9b9a58708eadcbad"><td class="memTemplParams" colspan="2">template<typename T > </td></tr>
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<tr class="memitem:ga869410096bb5a69f9b9a58708eadcbad"><td class="memTemplItemLeft" align="right" valign="top">detail::tvec4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#ga869410096bb5a69f9b9a58708eadcbad">rotateY</a> (detail::tvec4< T > const &v, T const &angle)</td></tr>
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<tr class="memitem:ga105c77751b4ab56c491334655751e0af"><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#ga105c77751b4ab56c491334655751e0af">rotateZ</a> (detail::tvec3< T > const &v, T const &angle)</td></tr>
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<tr class="memitem:ga6330788b96a0ec5e76ca3dd2892cca8c"><td class="memTemplItemLeft" align="right" valign="top">detail::tvec4< T > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00200.html#ga6330788b96a0ec5e76ca3dd2892cca8c">rotateZ</a> (detail::tvec4< T > const &v, T const &angle)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Function to directly rotate a vector. </p>
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<p><<a class="el" href="a00083.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/rotate_vector.hpp</a>> need to be included to use these functionalities. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<a class="anchor" id="ga4da5fddb2f1aa679fdb45abd344efffb"></a>
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<td class="memname">detail::tmat4x4<T> glm::orientation </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>Normal</em>, </td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>Up</em> </td>
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<td></td>
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<p>Build a rotation matrix from a normal and a up vector. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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</div>
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<a class="anchor" id="gab40685a29feeaa0b2ceb5b733421adcb"></a>
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<td class="memname">detail::tvec2<T> glm::rotate </td>
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<td>(</td>
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<td class="paramtype">detail::tvec2< T > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const & </td>
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<p>Rotate a two dimensional vector. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">detail::tvec3<T> glm::rotate </td>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramtype">T const & </td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>normal</em> </td>
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<td></td>
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<td>)</td>
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<p>Rotate a three dimensional vector around an axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">detail::tvec4<T> glm::rotate </td>
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<td>(</td>
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<td class="paramtype">detail::tvec4< T > const & </td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<td class="paramname"><em>normal</em> </td>
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<td>)</td>
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<p>Rotate a four dimensional vector around an axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td>(</td>
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<p>Rotate a three dimensional vector around the X axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">detail::tvec4<T> glm::rotateX </td>
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<td>(</td>
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<td class="paramtype">detail::tvec4< T > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<p>Rotate a four dimentionnals vector around the X axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<p>Rotate a three dimensional vector around the Y axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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</div><div class="memdoc">
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<p>Rotate a four dimensional vector around the X axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<a class="anchor" id="ga105c77751b4ab56c491334655751e0af"></a>
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<td>(</td>
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<td class="paramtype">detail::tvec3< T > const & </td>
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<p>Rotate a three dimensional vector around the Z axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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<td class="memname">detail::tvec4<T> glm::rotateZ </td>
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<td>(</td>
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<td class="paramtype">detail::tvec4< T > const & </td>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramtype">T const & </td>
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<td class="paramname"><em>angle</em> </td>
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<p>Rotate a four dimensional vector around the X axis. </p>
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<p>From GLM_GTX_rotate_vector extension. </p>
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